Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Attacked by enemies and injured. |
1 |
21 |
Nearly killed. Owe 17,500 for medical bills. |
1 |
21 |
Gain Enemy if Williams Peck don't already have one. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
25 |
Attacked by enemies that Williams Peck easily defeat. |
2 |
25 |
Gain Enemy if Williams Peck don't already have one. |
2 |
26 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
3 |
26 |
Voluntarily left Barbarian |
3 |
26 |
Failed to qualify for Explorer (Scout). |
3 |
26 |
Switched to Drifter (Wanderer). |
3 |
30 |
Williams Peck do not know what happened to Williams Peck. There is a gap in Williams Peck's memory. |
4 |
30 |
Became a Citizen (Corporate). |
4 |
32 |
Political upheaval strikes Williams Peck's homeworld, and Williams Peck is caught up in the revolution. |
4 |
34 |
Promoted to Citizen (Corporate) rank 1. |
5 |
34 |
Continued as Citizen (Corporate). |
5 |
36 |
Williams Peck learn something Williams Peck should not have – a corporate secret, a political scandal – which Williams Peck can profit from illegally. |
5 |
36 |
Gain a criminal contact. |
5 |
38 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
6 |
38 |
Continued as Citizen (Corporate). |
6 |
42 |
A revolution, attack or other unusual event throws Williams Peck's life into chaos, forcing Williams Peck to leave the planet. |
7 |
42 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
45 |
Make an unexpected connection outside Williams Peck's normal circles. Gain a Contact. |
8 |
46 |
Continued as Merchant (Merchant Marine). |
8 |
47 |
Befriend a useful ally in one sphere. Gain an Ally. |
8 |
50 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
50 |
Continued as Merchant (Merchant Marine). |
9 |
52 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
9 |
54 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
10 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
54 |
Retired at age 54. |
10 |
54 |
Continued as Merchant (Merchant Marine). |
10 |
56 |
Make an unexpected connection outside Williams Peck's normal circles. Gain a Contact. |
10 |
58 |
Forced to muster out. |
11 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
58 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
11 |
62 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
11 |
62 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
12 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
62 |
Continued as Believer (Mainstream Believer). |
12 |
64 |
Williams Peck is chosen to represent Williams Peck's faith in a vid show or other highly public forum. |
13 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
66 |
Continued as Believer (Mainstream Believer). |
13 |
68 |
Williams Peck refuse to secretly provide religious rites for a dying leader or noble, because they do not share Williams Peck's faith. |
13 |
70 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
14 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |