Retired Team Leader Wilmer Head  

Species Age Sex Str Dex End Int Edu SocUPP
Lancian 71 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 11 (1) 1 (-2)1116B1
Honor Bound, Values fair competition, Perverse
 
Skills
Animals (Veterinary) 1
Art (Presentation) 0
Athletics 0
Carouse 1
Deception 0
Drive 0
Electronics 0
Gun Combat 0
Heavy Weapons 0
Investigate 1
Jack-of-All-Trades 1
Leadership 2
Persuade 4
Profession (Hostile Environment) 0
Science (Social Sciences/Belief) 1
Seafarer 0
Stealth 0
Steward 0
Streetwise 0
Survival 2
Tactics 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Entertainer Artist 02
Agent Law Enforcement Rookie01
Drifter Barbarian 13
Citizen Corporate 01
Believer Missionary/Humanitarian Team Leader26
Drifter Wanderer 01
 
EducationGraduated
Marine Academy Failed
 
Name Type Affinity Enmity Power Influence Species
Eleanore Newman Rival 1 0 3 3 Lancian (F/51)
Joel Nicol Ally 4 0 1 2 Lancian (M/24)
Rose Obrien Rival 1 3 6 0 Zaris (M/33)
 
Term Age History
1 18 Entered Military Academy(Marine Academy)
1 20 A prank goes horribly wrong. Gain a Rival.
1 22 Dropped out of military academy.
2 22 Became a Entertainer (Artist).
2 25 Works is especially well received and popular, making Wilmer Head a minor celebrity
3 26 Continued as Entertainer (Artist).
3 29 Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
4 29 Failed to qualify for Enforcer (Rogue).
4 29 Submitted to the draft.
4 29 Became a Agent (Law Enforcement) with the new title Rookie.
4 31 Wilmer Head's work ends up coming home with Wilmer Head, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
5 31 Became a Drifter (Barbarian).
5 34 Suffer from a life-threatening illness.
6 34 Became a Citizen (Corporate).
6 35 Hard times caused by a lack of interstellar trade costs Wilmer Head Wilmer Head's job.
7 35 Returned to Drifter (Barbarian).
7 39 Attempted a risky adventure and was wildly successful.
7 39 Promoted to Drifter (Barbarian) rank 1.
8 39 Continued as Drifter (Barbarian).
8 40 Betrayed by a friend. One of Wilmer Head's Contacts or Allies betrays Wilmer Head, ending Wilmer Head's career. That Contact or Ally becomes a Rival or Enemy.
9 40 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
9 43 Wilmer Head retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
10 44 Continued as Believer (Missionary/Humanitarian).
10 47 A notable academic consults with Wilmer Head about a publication or documentary he is working on. Gain a Contact in academia.
10 48 Forced to continue current assignment.
10 48 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
11 48 Continued as Believer (Missionary/Humanitarian).
11 52 Wilmer Head retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
12 52 Continued as Believer (Missionary/Humanitarian).
12 56 Opponents of Wilmer Head's belief system ambush Wilmer Head.
12 56 Scarred. Fully recovered. Owe 10,000 for medical bills.
13 56 Switched to Drifter (Wanderer).
13 60 Wilmer Head run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
14 60 Aging Crisis. Owe 10,000 for medical bills.
14 60 Retired at age 60.
14 60 Returned to Believer (Missionary/Humanitarian).
14 62 Wilmer Head secretly provide religious rites for a dying leader or noble, although they do not share Wilmer Head's faith. Gain an Ally in the family and a Rival who disagrees with Wilmer Head's choice.
14 64 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
15 64 Aging Crisis. Owe 60,000 for medical bills.
15 64 Continued as Believer (Missionary/Humanitarian).
15 67 Wilmer Head is sent to a new community or parish to preach The Word among the poor.
15 68 Forced to muster out.
16 68 Aging Crisis. Owe 20,000 for medical bills.
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