Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
22 |
Voluntarily left Barbarian |
2 |
22 |
Became a Agent (Corporate Agent). |
2 |
26 |
Advanced training in a specialist field. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
28 |
Uncover a major conspiracy against Wilton Stone's employers. |
3 |
30 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
4 |
30 |
Voluntarily left Corporate Agent |
4 |
30 |
Failed to qualify for Scientist (Scholar). |
4 |
30 |
Switched to Drifter (Scavenger). |
4 |
31 |
Attacked by enemies that Wilton Stone easily defeat. |
4 |
31 |
Gain Enemy if Wilton Stone don't already have one. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
36 |
Betrayed by a friend. One of Wilton Stone's Contacts or Allies betrays Wilton Stone, ending Wilton Stone's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Failed to qualify for Corporate Agent (Agent). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Navy (Line/Crew) with the new title Crewman. |
6 |
42 |
Good fortune |
6 |
42 |
Attempt at commissioned failed. |
7 |
42 |
Voluntarily left Line/Crew |
7 |
42 |
Became a Scout (Explorer). |
7 |
46 |
Wilton Stone's scout ship is one of the first on the scene to rescue the survivors of a disaster but Wilton Stone fail to help. Gain an Enemy. |
7 |
46 |
Psychologically damaged by Wilton Stone's time in the scouts. |
7 |
46 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
8 |
46 |
Continued as Scout (Explorer). |
8 |
50 |
Wilton Stone's scout ship is one of the first on the scene to rescue the survivors of a disaster but Wilton Stone fail to help. Gain an Enemy. |
8 |
50 |
Wilton Stone have no idea what happened to Wilton Stone – they found Wilton Stone's ship drifting on the fringes of friendly space. |
9 |
50 |
Continued as Scout (Explorer). |
9 |
51 |
Wilton Stone have no idea what happened to Wilton Stone – they found Wilton Stone's ship drifting on the fringes of friendly space. |
10 |
51 |
Returned to Drifter (Scavenger). |
10 |
52 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
11 |
52 |
Failed to qualify for Free Trader (Merchant). |
11 |
52 |
Continued as Drifter (Scavenger). |
11 |
55 |
Offered job by a patron. Now owe him a favor. |
12 |
56 |
Failed to qualify for Performer (Entertainer). |
12 |
56 |
Returned to Drifter (Barbarian). |
12 |
57 |
Wilton Stone run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
13 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
57 |
Retired at age 57. |
13 |
57 |
Retired. |
13 |
59 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
63 |
Accused of a crime. |
15 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
66 |
Gained a contact. |
16 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |