Retired Crewman Abraham Sutton  

Species Age Sex Str Dex End Int Edu SocUPP
Ayansh'i 72 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 6 (0) 5 (-1)111765
Ecstatic
 
Skills
Admin 1
Broker 0
Drive 0
Electronics 0
Gambler 1
Gunner (Capital) 1
Investigate 1
Mechanic 0
Persuade 1
Profession (Worker/Civil Engineering) 1
Science (Social Sciences/Archaeology) 1
Science (Space Sciences/Astronomy) 1
Science (Life Sciences/Genetics) 1
Science (Social Sciences/History) 1
Science (Social Sciences/Linguistics) 1
Science (Social Sciences/Sophontology) 1
Seafarer 0
Steward 0
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Free Trader 13
Scholar Scientist 14
Scout Courier 01
Merchant Merchant Marine Crewman01
Drifter Scavenger 01
Retired 05
 
Name Type Affinity Enmity Power Influence Species
Lelia Price Rival 3 1 1 2 Zaris (F/56)
Lelia Price gained influence with the character’s assistance.
Gena Moynihan Enemy 0 4 5 1 Ayansh'i (F/63)
Edmund Hall Rival 1 2 3 0 Ayansh'i (M/75)
Edmund Hall is in prison or otherwise trapped somewhere.
Dorothea Oneil Ally 3 0 1 0 Humaniti (F/46)
Eldridge Wright Ally 3 0 0 0 Ayansh'i (M/15)
 
Term Age History
1 18 Became a Merchant (Free Trader).
1 19 Lightly injured, no permanent damage. Fully recovered.
2 22 Continued as Merchant (Free Trader).
2 26 Forced to continue current assignment.
2 26 Promoted to Merchant (Free Trader) rank 1.
3 26 Continued as Merchant (Free Trader).
3 28 Bankrupted by a rival. Gain the other trader as a Rival.
4 28 Became a Scholar (Scientist).
4 30 Make a breakthrough in Abraham Sutton's field.
5 32 Attempted to change assignments.
5 32 Failed to qualify for Physician (Scholar).
5 32 Continued as Scholar (Scientist).
5 34 Agreed to perform research that goes against Abraham Sutton's conscience. Gain 1 Enemies.
6 36 Continued as Scholar (Scientist).
6 37 Assigned to work on a secret project for a patron or organisation.
6 40 Promoted to Scholar (Scientist) rank 1.
7 40 Continued as Scholar (Scientist).
7 44 Advanced training in a specialist field.
7 44 Forced to muster out.
8 44 Became a Scout (Courier).
8 46 Lightly injured, no permanent damage. Fully recovered.
9 46 Switched to Merchant (Merchant Marine) with the new title Crewman.
9 48 Bankrupted by a rival. Gain the other trader as a Rival.
10 48 Became a Drifter (Scavenger).
10 50 Suffer from a life-threatening illness.
11 50 Aging Crisis. Owe 60,000 for medical bills.
11 50 Retired at age 50.
11 50 Retired.
11 51 Moved to a new world.
12 54 Aging Crisis. Owe 20,000 for medical bills.
12 58 Victim of a crime.
13 58 Aging Crisis. Owe 20,000 for medical bills.
13 61 A new romantic starts. Gain an Ally.
14 62 Aging Crisis. Owe 50,000 for medical bills.
14 64 A new romantic starts. Gain an Ally.
15 66 Aging Crisis. Owe 60,000 for medical bills.
15 67 Lightly injured, no permanent damage. Fully recovered.
16 70 Aging Crisis. Owe 40,000 for medical bills.
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