Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
19 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
28 |
Bankrupted by a rival. Gain the other trader as a Rival. |
4 |
28 |
Became a Scholar (Scientist). |
4 |
30 |
Make a breakthrough in Abraham Sutton's field. |
5 |
32 |
Attempted to change assignments. |
5 |
32 |
Failed to qualify for Physician (Scholar). |
5 |
32 |
Continued as Scholar (Scientist). |
5 |
34 |
Agreed to perform research that goes against Abraham Sutton's conscience. Gain 1 Enemies. |
6 |
36 |
Continued as Scholar (Scientist). |
6 |
37 |
Assigned to work on a secret project for a patron or organisation. |
6 |
40 |
Promoted to Scholar (Scientist) rank 1. |
7 |
40 |
Continued as Scholar (Scientist). |
7 |
44 |
Advanced training in a specialist field. |
7 |
44 |
Forced to muster out. |
8 |
44 |
Became a Scout (Courier). |
8 |
46 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
46 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
9 |
48 |
Bankrupted by a rival. Gain the other trader as a Rival. |
10 |
48 |
Became a Drifter (Scavenger). |
10 |
50 |
Suffer from a life-threatening illness. |
11 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
50 |
Retired at age 50. |
11 |
50 |
Retired. |
11 |
51 |
Moved to a new world. |
12 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
58 |
Victim of a crime. |
13 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
61 |
A new romantic starts. Gain an Ally. |
14 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
64 |
A new romantic starts. Gain an Ally. |
15 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
67 |
Lightly injured, no permanent damage. Fully recovered. |
16 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |