Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
20 |
A new romantic starts. Gain an Ally. |
2 |
22 |
Voluntarily left Worker |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
25 |
Good fortune |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
30 |
Gained a contact. |
3 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
33 |
Contact with Government. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
36 |
Drafted into Explorer |
6 |
38 |
Became a Scout (Explorer). |
6 |
39 |
Aelsengllukluedh's ship is damaged, and Aelsengllukluedh have to hitch-hike Aelsengllukluedh's way back across the stars to the nearest scout base. |
6 |
39 |
Gain 1 Contacts. Gain 3 Enemies. |
7 |
39 |
Became a Merchant (Free Trader). |
7 |
43 |
Promoted to Merchant (Free Trader) rank 1. |
8 |
43 |
Continued as Merchant (Free Trader). |
8 |
44 |
Imperial trade restrictions force Aelsengllukluedh out of business. |
9 |
44 |
Became a Scholar (Scientist). |
9 |
48 |
A rival researcher blackens Aelsengllukluedh's name or steals Aelsengllukluedh's research. Gain a Rival. |
10 |
48 |
Voluntarily left Scientist |
10 |
48 |
Switched to Drifter (Wanderer). |
10 |
50 |
Attacked by enemies and injured. |
10 |
50 |
Nearly killed. Owe 10,000 for medical bills. |
10 |
50 |
Gain Enemy if Aelsengllukluedh don't already have one. |
11 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Continued as Drifter (Wanderer). |
11 |
53 |
Find valuable salvage. |
11 |
56 |
Forced to muster out. |
12 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
56 |
Retired. |
12 |
58 |
Gained a contact. |
13 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
62 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
65 |
Accused of a crime. |
15 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
69 |
Victim of a crime. |
16 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |