Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
1 |
20 |
Alexander Dean come into conflict with a splinter group Alexander Dean's own religion which maintains Alexander Dean's version is the wrong one. Gain 2 Rivals. |
2 |
20 |
Failed to qualify for Pirate (Rogue). |
2 |
20 |
Became a Drifter (Barbarian). |
2 |
21 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
21 |
Became a Merchant (Free Trader). |
3 |
23 |
Severely injured. Fully recovered. Owe 12,500 for medical bills. |
4 |
23 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
26 |
Alexander Dean accepted an offer of inducements to betray Alexander Dean's faith. Gain 80,000 in cash. |
4 |
27 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
5 |
27 |
Failed to qualify for Artist (Entertainer). |
5 |
27 |
Switched to Drifter (Scavenger). |
5 |
29 |
Betrayed by a friend. One of Alexander Dean's Contacts or Allies betrays Alexander Dean, ending Alexander Dean's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
29 |
Returned to Believer (Missionary/Humanitarian). |
6 |
32 |
Alexander Dean retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
6 |
33 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
7 |
33 |
Continued as Believer (Missionary/Humanitarian). |
7 |
34 |
Alexander Dean retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
7 |
37 |
Forced to muster out. |
8 |
37 |
Failed to qualify for Merchant Marine (Merchant). |
8 |
37 |
Returned to Drifter (Scavenger). |
8 |
40 |
Offered job by a patron. Now owe him a favor. |
9 |
41 |
Failed to qualify for Flight (Navy). |
9 |
41 |
Submitted to the draft. |
9 |
41 |
Became a Scout (Surveyor). |
9 |
43 |
When dealing with an alien race, Alexander Dean botch an opportunity to gather extra intelligence about them. |
9 |
43 |
Alexander Dean's ship is damaged, and Alexander Dean have to hitch-hike Alexander Dean's way back across the stars to the nearest scout base. |
9 |
43 |
Gain 2 Contacts. Gain 3 Enemies. |
9 |
45 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
10 |
45 |
Attempted to change assignments. |
10 |
45 |
Failed to qualify for Courier (Scout). |
10 |
45 |
Continued as Scout (Surveyor). |
10 |
46 |
Psychologically damaged by Alexander Dean's time in the scouts. |
11 |
46 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
46 |
Retired at age 46. |
11 |
46 |
Retired. |
11 |
49 |
Find an Alien Artifact. |
12 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
53 |
Good fortune. |
13 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
55 |
Birth or Death involving a family member or close friend. |
14 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
61 |
Lost eye or limb. Owe 5,000 for medical bills. |
15 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
63 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |