Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
22 |
Alford Weston's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
22 |
Failed to qualify for Scientist (Scholar). |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
26 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
26 |
Became a Citizen (Worker). |
3 |
29 |
Alford Weston's business expands, Alford Weston's corporation grows, or the colony thrives. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
31 |
Political upheaval strikes Alford Weston's homeworld, and Alford Weston is caught up in the revolution. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Switched to Drifter (Scavenger). |
5 |
37 |
Encounter a Psionic institute. |
5 |
37 |
Tested for psionic powers |
5 |
38 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
40 |
Alford Weston do not know what happened to Alford Weston. There is a gap in Alford Weston's memory. |
7 |
40 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
41 |
Alford Weston retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
8 |
44 |
Died at age 44 |