Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate (Citizen). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
When dealing with an alien race, Alvin Lawrence botch an opportunity to gather extra intelligence about them. |
1 |
21 |
Alvin Lawrence's ship is damaged, and Alvin Lawrence have to hitch-hike Alvin Lawrence's way back across the stars to the nearest scout base. |
1 |
21 |
Gain 6 Contacts. Gain 2 Enemies. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
24 |
Spend several years jumping from world to world in Alvin Lawrence's scout ship. |
2 |
26 |
Promoted to Scout (Explorer) rank 2. |
3 |
26 |
Continued as Scout (Explorer). |
3 |
29 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
4 |
29 |
Became a Entertainer (Performer). |
4 |
33 |
One of Alvin Lawrence's pieces of art is stolen, and the investigation brings Alvin Lawrence into the criminal underworld. |
5 |
33 |
Continued as Entertainer (Performer). |
5 |
35 |
Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
6 |
37 |
Continued as Entertainer (Performer). |
6 |
38 |
One of Alvin Lawrence's pieces of art is stolen, and the investigation brings Alvin Lawrence into the criminal underworld. |
7 |
41 |
Continued as Entertainer (Performer). |
7 |
42 |
Invited to take part in a controversial event or exhibition that injures Alvin Lawrence's social standing. |
7 |
45 |
Forced to muster out. |
8 |
45 |
Became a Merchant (Broker). |
8 |
46 |
Alvin Lawrence's ship or starport is destroyed by criminals. Gain them as an Enemy. |
9 |
49 |
Voluntarily left Broker |
9 |
49 |
Failed to qualify for Colonist (Citizen). |
9 |
49 |
Became a Drifter (Wanderer). |
9 |
51 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
10 |
51 |
Switched to Scout (Courier) with previous rank. |
10 |
53 |
Alvin Lawrence's scout ship is one of the first on the scene to rescue the survivors of a disaster but Alvin Lawrence fail to help. Gain an Enemy. |
10 |
53 |
Nearly killed. Owe 20,000 for medical bills. |
11 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Continued as Scout (Courier). |
11 |
57 |
Nearly killed. Owe 8,750 for medical bills. |
12 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
57 |
Retired. |
12 |
61 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
62 |
Good fortune. |
14 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
66 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |