Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
When dealing with an alien race, Antone Clubb botch an opportunity to gather extra intelligence about them. |
1 |
20 |
Psychologically damaged by Antone Clubb's time in the scouts. |
1 |
22 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
24 |
Antone Clubb survey an alien world. |
2 |
26 |
Promoted to Scout (Surveyor) rank 2. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scout (Explorer) with previous rank. |
3 |
28 |
Antone Clubb's scout ship is one of the first on the scene to rescue the survivors of a disaster but Antone Clubb fail to help. Gain an Enemy. |
3 |
28 |
Severely injured. Owe 15,000 for medical bills. |
4 |
30 |
Continued as Scout (Explorer). |
4 |
33 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
33 |
Failed to qualify for Corporate (Citizen). |
5 |
33 |
Submitted to the draft. |
5 |
33 |
Returned to Scout (Surveyor). |
5 |
34 |
Spend several years jumping from world to world in Antone Clubb's scout ship. |
5 |
37 |
Promoted to Scout (Surveyor) rank 3 with the new title Senior Scout. |
6 |
37 |
Continued as Scout (Surveyor). |
6 |
39 |
When dealing with an alien race, Antone Clubb have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
7 |
41 |
Attempted to change assignments. |
7 |
41 |
Switched to Scout (Courier) with previous rank. |
7 |
45 |
Antone Clubb have no idea what happened to Antone Clubb – they found Antone Clubb's ship drifting on the fringes of friendly space. |
8 |
45 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
49 |
Antone Clubb secretly provide religious rites for a dying leader or noble, although they do not share Antone Clubb's faith. Gain an Ally in the family and a Rival who disagrees with Antone Clubb's choice. |
9 |
49 |
Continued as Believer (Missionary/Humanitarian). |
9 |
52 |
Antone Clubb refused an offer of inducements to betray Antone Clubb's faith. Gain 1 enemies. |
9 |
53 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
10 |
53 |
Continued as Believer (Missionary/Humanitarian). |
10 |
56 |
Antone Clubb accepted an offer of inducements to betray Antone Clubb's faith. Gain 570,000 in cash. |
10 |
57 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
11 |
57 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
11 |
60 |
Befriend a useful ally in one sphere. Gain an Ally. |
11 |
61 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
12 |
61 |
Continued as Merchant (Merchant Marine). |
12 |
63 |
A series of bad deals and decisions force Antone Clubb into bankruptcy. Antone Clubb salvages what Antone Clubb can. |
13 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
63 |
Retired at age 63. |
13 |
63 |
Returned to Believer (Missionary/Humanitarian). |
13 |
66 |
Antone Clubb retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
13 |
67 |
Forced to muster out. |
14 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
67 |
Retired. |
14 |
68 |
Gained a contact. |
15 |
71 |
Aging Crisis. Owe 50,000 for medical bills. |