Term |
Age |
History |
---|
1 |
12 |
Became a Dolphin Civilian (Nomad). |
1 |
15 |
Spend an extensive period living out of water among humans. |
1 |
16 |
Promoted to Dolphin Civilian (Nomad) rank 1. |
2 |
16 |
Continued as Dolphin Civilian (Nomad). |
2 |
18 |
A purist political party comes to power on Arlie Saxon's world making trouble for uplifted Dolphins and costing Arlie Saxon Arlie Saxon's job. Gain a purist political militant as an Enemy |
3 |
18 |
Became a Dolphin Military (Guardian). |
3 |
19 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
22 |
Promoted to Dolphin Military (Guardian) rank 1. |
4 |
22 |
Continued as Dolphin Military (Guardian). |
4 |
25 |
A brutal amphibious warfare campaign forces Arlie Saxon to spend as much time fighting out of water as in. |
4 |
26 |
Promoted to Dolphin Military (Guardian) rank 2. |
5 |
26 |
Attempted to change assignments. |
5 |
26 |
Failed to qualify for Underwater Commando (Dolphin Military). |
5 |
26 |
Continued as Dolphin Military (Guardian). |
5 |
30 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
30 |
Promoted to Dolphin Military (Guardian) rank 3. |
6 |
30 |
Continued as Dolphin Military (Guardian). |
6 |
31 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
31 |
Switched to Dolphin Civilian (Liaison). |
7 |
33 |
Find Ancient Technology. |
8 |
35 |
Continued as Dolphin Civilian (Liaison). |
8 |
39 |
Spend an extensive period living out of water among humans. |
9 |
39 |
Continued as Dolphin Civilian (Liaison). |
9 |
42 |
Arlie Saxon rescue a high-status swimmer who was lost at sea. Gain an Ally with SOC 10+ |
9 |
43 |
Promoted to Dolphin Civilian (Liaison) rank 1. |
10 |
43 |
Continued as Dolphin Civilian (Liaison). |
10 |
47 |
One of Arlie Saxon's friends becomes involved with a revolutionary political faction advocating Dolphin
rights. Arlie Saxon is caught up in the investigation and lose Arlie Saxon's job. |
11 |
47 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
47 |
Retired at age 47. |
11 |
47 |
Retired. |
11 |
51 |
A new romantic starts. Gain an Ally. |
12 |
51 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
55 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
56 |
A new romantic starts. Gain an Ally. |
14 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
62 |
Victim of a crime. |
15 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
64 |
Moved to a new world. |
16 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
68 |
Gained a contact. |
17 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |