Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Find valuable salvage. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
26 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
27 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
27 |
Failed to qualify for Artist (Entertainer). |
4 |
27 |
Switched to Drifter (Scavenger). |
4 |
31 |
Nearly killed. Owe 5,000 for medical bills. |
5 |
31 |
Became a Scout (Explorer). |
5 |
33 |
Spend several years jumping from world to world in Armand Buckman's scout ship. |
5 |
35 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
6 |
35 |
Continued as Scout (Explorer). |
6 |
39 |
Armand Buckman's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
6 |
39 |
Promoted to Scout (Explorer) rank 2. |
7 |
39 |
Switched to Drifter (Wanderer). |
7 |
43 |
Spend time with an alien race. Gain a contact. |
7 |
43 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
43 |
Continued as Drifter (Wanderer). |
8 |
46 |
Suffer from a life-threatening illness. |
9 |
46 |
Became a Scholar (Field Researcher). |
9 |
47 |
Entangled in a bureaucratic or legal morass that distracts Armand Buckman from Armand Buckman's work. |
9 |
50 |
Promoted to Scholar (Field Researcher) rank 1. |
10 |
50 |
Continued as Scholar (Field Researcher). |
10 |
51 |
A new romantic starts. Gain an Ally. |
10 |
54 |
Promoted to Scholar (Field Researcher) rank 2. |
11 |
54 |
Continued as Scholar (Field Researcher). |
11 |
58 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
12 |
58 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
12 |
61 |
Birth or Death involving a family member or close friend. |
12 |
62 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
13 |
62 |
Voluntarily left Mainstream Believer |
13 |
62 |
Returned to Drifter (Scavenger). |
13 |
64 |
Survived a risky adventure but gained nothing. |
14 |
66 |
Continued as Drifter (Scavenger). |
14 |
68 |
Armand Buckman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
15 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
68 |
Retired at age 68. |
15 |
68 |
Retired. |
15 |
71 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |