Retired Third Claw Artie Fleming  

Species Age Sex Str Dex End Int Edu SocUPP
Tezcat 72 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 3 (-1) 5 (-1)111335
Tardy
 
Skills
Athletics 0
Deception 1
Drive 0
Gun Combat (Archaic) 1
Investigate 1
Melee (Unarmed) 1
Recon 0
Stealth 1
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 13
Agent Law Enforcement Corporal12
Soulhunter Soulhunter Support Third Claw13
Drifter Scavenger 01
Retired 06
 
Name Type Affinity Enmity Power Influence Species
Huey Ede Contact 3 1 3 2 Tezcat (M/59)
Huey Ede is a member of an organisation which holds a generally opposite view of the Traveller.
Cecilia Cumming Contact 1 0 5 0 Dynchia (F/38)
Cecilia Cumming is found or reported dead.
Ael Yelya Enemy 0 3 2 1 Ael Yael (M/80)
Mary Hislop Ally 0 0 2 4 Sydite (F/83)
Otto Staff Ally 4 0 0 1 Tezcat (M/19)
Ola Habborlain Contact 1 2 1 1 Tezcat (F/23)
Helen Tilcott Ally 5 2 1 1 Sydite (M/49)
Relationship becomes more intense. Contact becomes an ally.
 
Term Age History
1 18 Became a Drifter (Wanderer).
1 21 Artie Fleming do not know what happened to Artie Fleming. There is a gap in Artie Fleming's memory.
2 21 Became a Agent (Law Enforcement) with the new title Rookie.
2 22 Established a network of contacts. Gain 2 contacts.
3 25 Continued as Agent (Law Enforcement).
3 26 Rewarded for a successful mission.
3 29 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
4 29 Voluntarily left Law Enforcement
4 29 Failed to qualify for Performer (Entertainer).
4 29 Submitted to the draft.
4 29 Became a Soulhunter (Soulhunter Support) with the new title Least Claw.
4 31 Given a special assignment or duty on board Artie Fleming's ship.
4 33 Attempt at commissioned failed.
5 33 Continued as Soulhunter (Soulhunter Support).
5 34 Assigned a black ops mission.
5 37 Promoted to Soulhunter (Soulhunter Support) rank 1 with the new title Third Claw.
6 37 Continued as Soulhunter (Soulhunter Support).
6 39 Foiled an attempted crime onboard Artie Fleming's ship or in Artie Fleming's unit, such as mutiny, sabotage, smuggling, or conspiracy. Gain an enemy
7 41 Voluntarily left Soulhunter Support
7 41 Switched to Drifter (Scavenger).
7 42 Artie Fleming run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
8 42 Failed to qualify for Infantry (Army).
8 42 Returned to Drifter (Wanderer).
8 46 Find valuable salvage.
8 46 Promoted to Drifter (Wanderer) rank 1.
9 46 Continued as Drifter (Wanderer).
9 48 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
10 48 Aging Crisis. Owe 20,000 for medical bills.
10 48 Retired at age 48.
10 48 Retired.
10 50 A new romantic starts. Gain an Ally.
11 52 Aging Crisis. Owe 40,000 for medical bills.
11 54 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12 56 Aging Crisis. Owe 40,000 for medical bills.
12 58 Gained a contact.
13 60 Aging Crisis. Owe 10,000 for medical bills.
13 62 Victim of a crime.
14 64 Aging Crisis. Owe 60,000 for medical bills.
14 65 Gained a contact.
15 68 Aging Crisis. Owe 10,000 for medical bills.
15 69 Encounter a Psionic institute.
16 72 Aging Crisis. Owe 30,000 for medical bills.
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