Retired Senior Crewman Arvid Day  

Species Age Sex Str Dex End Int Edu SocUPP
Florian 72 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 7 (0) 4 (-1)111774
Guilty, Amused
 
Skills
Advocate 1
Animals 0
Carouse 0
Drive 0
Electronics 0
Gambler 1
Heavy Weapons 0
Language (Galanglic (3rd Imperium)) 1
Mechanic 1
Medic 1
Melee (Blade) 1
Science (Physical Sciences) 0
Seafarer 0
Stealth 0
Steward 1
Streetwise 2
Survival 3
CareerAssignmentTitleRankTerms
Drifter Barbarian 03
Marine Star Marine Marine01
Merchant Merchant Marine Senior Crewman12
Drifter Wanderer 03
Scholar Physician 01
Believer Mainstream Believer Lay Person03
Retired 04
 
Term Age History
1 18 Became a Drifter (Barbarian).
1 22 Arvid Day run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
2 22 Failed to qualify for Intelligence (Agent).
2 22 Submitted to the draft.
2 22 Became a Marine (Star Marine) with the new title Marine.
2 24 Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
3 24 Became a Merchant (Merchant Marine) with the new title Crewman.
3 28 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
4 28 Continued as Merchant (Merchant Marine).
4 31 Given advanced training in a specialist field
5 32 Voluntarily left Merchant Marine
5 32 Failed to qualify for Flight (Navy).
5 32 Switched to Drifter (Wanderer).
5 34 Arvid Day do not know what happened to Arvid Day. There is a gap in Arvid Day's memory.
6 34 Became a Scholar (Physician).
6 35 Severely injured. Fully recovered. Owe 25,000 for medical bills.
7 35 Failed to qualify for Free Trader (Merchant).
7 35 Returned to Drifter (Wanderer).
7 38 Betrayed by a friend. One of Arvid Day's Contacts or Allies betrays Arvid Day, ending Arvid Day's career. That Contact or Ally becomes a Rival or Enemy.
8 38 Failed to qualify for Broker (Merchant).
8 38 Returned to Drifter (Barbarian).
8 41 Betrayed by a friend. One of Arvid Day's Contacts or Allies betrays Arvid Day, ending Arvid Day's career. That Contact or Ally becomes a Rival or Enemy.
9 41 Failed to qualify for Merchant Academy.
9 41 Continued as Drifter (Barbarian).
9 42 Arvid Day do not know what happened to Arvid Day. There is a gap in Arvid Day's memory.
10 42 Failed to qualify for Broker (Merchant).
10 42 Returned to Drifter (Wanderer).
10 43 Nearly killed. Owe 35,000 for medical bills.
11 43 Became a Believer (Mainstream Believer) with the new title Lay Person.
11 44 Arvid Day is sent to a new community or parish to preach The Word among the poor.
12 47 Aging Crisis. Owe 30,000 for medical bills.
12 47 Retired at age 47.
12 47 Continued as Believer (Mainstream Believer).
12 50 Someone more charismatic but less devout than Arvid Day has become Arvid Day's superior.
13 51 Aging Crisis. Owe 10,000 for medical bills.
13 51 Continued as Believer (Mainstream Believer).
13 53 Someone more charismatic but less devout than Arvid Day has become Arvid Day's superior.
13 55 Forced to muster out.
14 55 Aging Crisis. Owe 40,000 for medical bills.
14 55 Retired.
14 59 Moved to a new world.
15 59 Aging Crisis. Owe 60,000 for medical bills.
15 63 Moved to a new world.
16 63 Aging Crisis. Owe 10,000 for medical bills.
16 66 Moved to a new world.
17 67 Aging Crisis. Owe 50,000 for medical bills.
17 71 Good fortune.
18 71 Aging Crisis. Owe 60,000 for medical bills.
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