Retired Petty Officer, 2nd class Barton Terry  

Species Age Sex Str Dex End Int Edu SocUPP
Geonee 72 M 1 (-2) 2 (-2) 1 (-2) 8 (0) 11 (1) 4 (-1)1218B4
Wild, Stern
 
Skills
Astrogation 1
Athletics 0
Carouse 0
Deception 1
Diplomat 1
Electronics 0
Engineer 0
Gun Combat (Energy) 1
Gunner 0
Mechanic 1
Navigation 2
Pilot (Capital Ships) 1
Pilot (Spacecraft) 1
Recon 2
Science (Physical Sciences/Jump Space Physics) 1
Science (Social Sciences/Linguistics) 1
Steward 0
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Line/Crew Petty Officer, 2nd class33
Navy Flight Petty Officer, 2nd class31
Citizen Worker 02
Drifter Wanderer 12
Scout Courier 01
Merchant Merchant Marine Senior Crewman11
Retired 02
 
EducationGraduated
Merchant Academy Graduated
 
Name Type Affinity Enmity Power Influence Species
Grover Halpine Contact 3 1 5 1 Yilean (M/54)
Hardy Xavier Enemy 0 1 4 0 Ayansh'i (M/64)
Andrew Hunniford Enemy 0 3 0 4 Sylean (M/11)
Relationship redefined. Ally becomes an enemy.
Nathaniel Gregory Enemy 0 3 4 3 Cassilldan (M/21)
Lavina Willoby Ally 4 0 3 0 Geonee (F/22)
 
Term Age History
1 18 Became a Navy (Line/Crew) with the new title Crewman.
1 21 Barton Terry join a gambling circle on board.
1 22 Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand.
2 22 Continued as Navy (Line/Crew).
2 26 Vessel participates in a diplomatic mission.
2 26 Gain a contact.
2 26 Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class.
3 26 Continued as Navy (Line/Crew).
3 27 Barton Terry foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
3 30 Promoted to Navy (Line/Crew) rank 3 with the new title Petty Officer, 2nd class.
4 30 Attempted to change assignments.
4 30 Switched to Navy (Flight) with previous rank.
4 33 Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
5 33 Became a Citizen (Worker).
5 34 Barton Terry befriend a superior in the corporation or the colony.
6 37 Continued as Citizen (Worker).
6 39 Spend time with an alien race. Gain a contact.
7 41 Voluntarily left Worker
7 41 Became a Drifter (Wanderer).
7 45 A new romantic starts. Gain an Ally.
7 45 Promoted to Drifter (Wanderer) rank 1.
8 45 Continued as Drifter (Wanderer).
8 49 Betrayed by a friend. One of Barton Terry's Contacts or Allies betrays Barton Terry, ending Barton Terry's career. That Contact or Ally becomes a Rival or Enemy.
9 49 Became a Scout (Courier).
9 53 Barton Terry have no idea what happened to Barton Terry – they found Barton Terry's ship drifting on the fringes of friendly space.
10 53 Voluntarily left Courier
10 53 Entered Merchant Academy with the Shipboard curriculum.
10 55 A prank goes horribly wrong. Gain an Enemy
10 57 Graduated.
11 57 Became a Merchant (Merchant Marine) with the new title Crewman.
11 57 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
11 60 Smuggle illegal items onto a planet.
12 61 Aging Crisis. Owe 10,000 for medical bills.
12 61 Retired at age 61.
12 61 Voluntarily left Merchant Marine
12 61 Retired.
12 65 Accused of a crime.
13 65 Aging Crisis. Owe 30,000 for medical bills.
13 68 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14 69 Aging Crisis. Owe 40,000 for medical bills.
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