Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Bernie Beck run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
22 |
Became a Merchant (Free Trader). |
2 |
24 |
Given advanced training in a specialist field |
2 |
26 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
27 |
Bernie Beck's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
27 |
Switched to Drifter (Scavenger). |
4 |
30 |
Attacked by enemies that Bernie Beck easily defeat. |
4 |
30 |
Gain Enemy if Bernie Beck don't already have one. |
5 |
31 |
Continued as Drifter (Scavenger). |
5 |
33 |
Betrayed by a friend. One of Bernie Beck's Contacts or Allies betrays Bernie Beck, ending Bernie Beck's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
33 |
Failed to qualify for Journalist (Entertainer). |
6 |
33 |
Returned to Drifter (Wanderer). |
6 |
36 |
Bernie Beck run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
36 |
Returned to Merchant (Free Trader). |
7 |
39 |
A sudden war destroys Bernie Beck's trade routes and contacts, forcing Bernie Beck to flee that region of space. |
7 |
39 |
Gain rebels as Enemy |
8 |
39 |
Returned to Drifter (Scavenger). |
8 |
41 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
9 |
43 |
Continued as Drifter (Scavenger). |
9 |
46 |
Offered job by a patron. Now owe him a favor. |
9 |
47 |
Forced to muster out. |
10 |
47 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
10 |
50 |
Given advanced training in a specialist field |
10 |
51 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
51 |
Retired at age 51. |
11 |
51 |
Continued as Merchant (Merchant Marine). |
11 |
55 |
Bankrupted by a rival. Gain the other trader as a Rival. |
12 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
55 |
Retired. |
12 |
56 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
60 |
A new romantic starts. Gain an Ally. |
14 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
66 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
68 |
Moved to a new world. |
16 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |