Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Bernie Fitzsimons's scout ship is one of the first on the scene to rescue the survivors of a disaster but Bernie Fitzsimons fail to help. Gain an Enemy. |
1 |
20 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Explorer (Scout). |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
Serve as the courier for an important message from the Imperium. |
2 |
26 |
Promoted to Scout (Courier) rank 2. |
3 |
26 |
Continued as Scout (Courier). |
3 |
27 |
Bernie Fitzsimons's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
4 |
30 |
Continued as Scout (Courier). |
4 |
31 |
Gained a contact. |
4 |
34 |
Promoted to Scout (Courier) rank 3 with the new title Senior Scout. |
5 |
34 |
Continued as Scout (Courier). |
5 |
35 |
Bernie Fitzsimons spend a great deal of time on the fringes of Charted Space. |
5 |
35 |
Bernie Fitzsimons have no idea what happened to Bernie Fitzsimons – they found Bernie Fitzsimons's ship drifting on the fringes of friendly space. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Failed to qualify for Corporate Agent (Agent). |
6 |
38 |
Became a Drifter (Wanderer). |
6 |
41 |
Attacked by enemies and injured. |
6 |
41 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
41 |
Gain Enemy if Bernie Fitzsimons don't already have one. |
6 |
42 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
42 |
Continued as Drifter (Wanderer). |
7 |
43 |
Bernie Fitzsimons run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
43 |
Failed to qualify for Artist (Entertainer). |
8 |
43 |
Switched to Drifter (Barbarian). |
8 |
44 |
Bernie Fitzsimons do not know what happened to Bernie Fitzsimons. There is a gap in Bernie Fitzsimons's memory. |
9 |
44 |
Became a Merchant (Broker). |
9 |
45 |
Make an unexpected connection outside Bernie Fitzsimons's normal circles. Gain a Contact. |
9 |
48 |
Promoted to Merchant (Broker) rank 1. |
10 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Continued as Merchant (Broker). |
11 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
52 |
Continued as Merchant (Broker). |
11 |
55 |
Given advanced training in a specialist field |
11 |
56 |
Promoted to Merchant (Broker) rank 2. |
12 |
56 |
Continued as Merchant (Broker). |
12 |
58 |
Make an unexpected connection outside Bernie Fitzsimons's normal circles. Gain a Contact. |
12 |
60 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
13 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
60 |
Continued as Merchant (Broker). |
13 |
62 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
13 |
64 |
Forced to muster out. |
14 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
64 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
14 |
65 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
68 |
Continued as Believer (Mainstream Believer). |
15 |
70 |
Bernie Fitzsimons is sent to a new community or parish to preach The Word among the poor. |
16 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |