Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
21 |
A new romantic starts. Gain an Ally. |
1 |
22 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
2 |
22 |
Continued as Entertainer (Journalist). |
2 |
24 |
Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
2 |
26 |
Promoted to Entertainer (Journalist) rank 2 with the new title Staff Writer. |
3 |
26 |
Continued as Entertainer (Journalist). |
3 |
30 |
Invited to take part in a controversial event or exhibition that injures Butler Robertson's social standing. |
3 |
30 |
Promoted to Entertainer (Journalist) rank 3. |
4 |
30 |
Continued as Entertainer (Journalist). |
4 |
32 |
One of Butler Robertson's pieces of art is stolen, and the investigation brings Butler Robertson into the criminal underworld. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Marine Support (Marine). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Army (Infantry) with the new title Private. |
5 |
38 |
Scarred. Fully recovered. |
6 |
38 |
Failed to qualify for Explorer (Scout). |
6 |
38 |
Became a Drifter (Barbarian). |
6 |
40 |
Betrayed by a friend. One of Butler Robertson's Contacts or Allies betrays Butler Robertson, ending Butler Robertson's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
40 |
Failed to qualify for Performer (Entertainer). |
7 |
40 |
Continued as Drifter (Barbarian). |
7 |
43 |
Find Ancient Technology. |
7 |
44 |
Promoted to Drifter (Barbarian) rank 1. |
8 |
44 |
Continued as Drifter (Barbarian). |
8 |
45 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
45 |
Failed to qualify for Corporate (Citizen). |
9 |
45 |
Switched to Drifter (Wanderer). |
9 |
46 |
Contact with Government. |
10 |
49 |
Continued as Drifter (Wanderer). |
10 |
53 |
Offered job by a patron. Now owe him a favor. |
10 |
53 |
Forced to muster out. |
11 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Retired. |
11 |
57 |
A new romantic starts. Gain an Ally. |
12 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
60 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
65 |
Gained a contact. |
14 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
67 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |