Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
Political upheaval strikes Cecil Magrath's homeworld, and Cecil Magrath is caught up in the revolution. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
24 |
Political upheaval strikes Cecil Magrath's homeworld, and Cecil Magrath is caught up in the revolution. |
2 |
26 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
28 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
28 |
Became a Scout (Explorer). |
4 |
29 |
Cecil Magrath's scout ship is one of the first on the scene to rescue the survivors of a disaster but Cecil Magrath fail to help. Gain an Enemy. |
4 |
29 |
Nearly killed. Owe 35,000 for medical bills. |
5 |
32 |
Voluntarily left Explorer |
5 |
32 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
34 |
Go undercover to investigate an enemy. |
5 |
34 |
A police detective or rival criminal forces Cecil Magrath to flee and vows to hunt Cecil Magrath down. Gain an Enemy. |
5 |
36 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
36 |
Continued as Agent (Law Enforcement). |
6 |
37 |
Cecil Magrath went above and beyond the call of duty. |
6 |
40 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
7 |
40 |
Continued as Agent (Law Enforcement). |
7 |
41 |
Given specialist training in vehicles. |
7 |
44 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
8 |
44 |
Continued as Agent (Law Enforcement). |
8 |
48 |
Befriended by a senior agent. |
8 |
48 |
Promoted to Agent (Law Enforcement) rank 4 with the new title Lieutenant. |
9 |
48 |
Continued as Agent (Law Enforcement). |
9 |
52 |
Go undercover to investigate an enemy. |
9 |
52 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
9 |
52 |
Promoted to Agent (Law Enforcement) rank 5 with the new title Chief. |
10 |
52 |
Continued as Agent (Law Enforcement). |
10 |
55 |
Hard times caused by a lack of interstellar trade costs Cecil Magrath's job. |
11 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Retired. |
11 |
58 |
Gained a contact. |
12 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
61 |
Good fortune. |
13 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
65 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
70 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |