Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
19 |
Assigned to a peacekeeping role. |
1 |
22 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
2 |
22 |
Continued as Army (Cavalry). |
2 |
23 |
Unit is slaughtered in a disastrous battle, for which Cecil Thompkins blame Cecil Thompkins's commander. Gain commander as Enemy. |
3 |
23 |
Became a Drifter (Wanderer). |
3 |
25 |
Suffer from a life-threatening illness. |
4 |
25 |
Failed to qualify for Engineer/Gunner (Navy). |
4 |
25 |
Continued as Drifter (Wanderer). |
4 |
27 |
Cecil Thompkins do not know what happened to Cecil Thompkins. There is a gap in Cecil Thompkins's memory. |
5 |
27 |
Failed to qualify for Field Researcher (Scholar). |
5 |
27 |
Switched to Drifter (Scavenger). |
5 |
31 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
31 |
Continued as Drifter (Scavenger). |
6 |
32 |
Attacked by enemies that Cecil Thompkins easily defeat. |
6 |
32 |
Gain Enemy if Cecil Thompkins don't already have one. |
6 |
35 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
35 |
Continued as Drifter (Scavenger). |
7 |
37 |
Betrayed by a friend. One of Cecil Thompkins's Contacts or Allies betrays Cecil Thompkins, ending Cecil Thompkins's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
37 |
Entered Merchant Academy with the Business curriculum. |
8 |
40 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
40 |
Dropped out of the merchant academy. |
9 |
40 |
Continued as Drifter (Scavenger). |
9 |
42 |
Spend time with an alien race. Gain a contact. |
9 |
44 |
Promoted to Drifter (Scavenger) rank 2. |
10 |
44 |
Continued as Drifter (Scavenger). |
10 |
46 |
Betrayed by a friend. One of Cecil Thompkins's Contacts or Allies betrays Cecil Thompkins, ending Cecil Thompkins's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
46 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
46 |
Retired at age 46. |
11 |
46 |
Retired. |
11 |
48 |
Moved to a new world. |
12 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
52 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
55 |
Gained a contact. |
14 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
62 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
65 |
Gained a contact. |
16 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
70 |
Gained a contact. |
17 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |