Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
22 |
One of Charley Mccoy's pieces of art is stolen, and the investigation brings Charley Mccoy into the criminal underworld. |
1 |
22 |
Promoted to Entertainer (Performer) rank 1. |
2 |
22 |
Continued as Entertainer (Performer). |
2 |
26 |
One of Charley Mccoy's pieces of art is stolen, and the investigation brings Charley Mccoy into the criminal underworld. |
2 |
26 |
Promoted to Entertainer (Performer) rank 2. |
3 |
26 |
Continued as Entertainer (Performer). |
3 |
29 |
Invited to take part in a controversial event or exhibition that injures Charley Mccoy's social standing. |
3 |
30 |
Promoted to Entertainer (Performer) rank 3. |
4 |
30 |
Continued as Entertainer (Performer). |
4 |
34 |
Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
4 |
34 |
Promoted to Entertainer (Performer) rank 4. |
5 |
34 |
Continued as Entertainer (Performer). |
5 |
36 |
Join homeworld’s celebrity circles |
5 |
36 |
Gain a contact |
5 |
38 |
Promoted to Entertainer (Performer) rank 5 with the new title Famous Performer. |
6 |
38 |
Continued as Entertainer (Performer). |
6 |
41 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
42 |
Promoted to Entertainer (Performer) rank 6. |
7 |
42 |
Continued as Entertainer (Performer). |
7 |
46 |
Gain a patron in the arts. Gain an Ally |
7 |
46 |
Forced to continue current assignment. |
7 |
46 |
Promoted to Entertainer (Performer) rank 7. |
8 |
46 |
Continued as Entertainer (Performer). |
8 |
50 |
Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
8 |
50 |
Promoted to Entertainer (Performer) rank 8. |
8 |
50 |
Forced to muster out. |
9 |
50 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
51 |
A good deal ensures Charley Mccoy is living the high life for a few years. |
9 |
54 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
54 |
Voluntarily left Merchant Marine |
10 |
54 |
Became a Scout (Explorer). |
10 |
55 |
Charley Mccoy's ship is damaged, and Charley Mccoy have to hitch-hike Charley Mccoy's way back across the stars to the nearest scout base. |
10 |
55 |
Gain 5 Contacts. Gain 1 Enemies. |
11 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
56 |
Charley Mccoy faith is shaken. |
12 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
59 |
Continued as Believer (Missionary/Humanitarian). |
12 |
61 |
Charley Mccoy secretly provide religious rites for a dying leader or noble, although they do not share Charley Mccoy's faith. Gain an Ally in the family and a Rival who disagrees with Charley Mccoy's choice. |
12 |
63 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
13 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
63 |
Continued as Believer (Missionary/Humanitarian). |
13 |
67 |
Charley Mccoy refuse to secretly provide religious rites for a dying leader or noble, because they do not share Charley Mccoy's faith. |
13 |
67 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
14 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
67 |
Continued as Believer (Missionary/Humanitarian). |
14 |
69 |
Charley Mccoy accepted an offer of inducements to betray Charley Mccoy's faith. Gain 200,000 in cash. |
14 |
71 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
15 |
71 |
Aging Crisis. Owe 50,000 for medical bills. |