Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
19 |
Given advanced training in a specialist field |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
23 |
Smuggle illegal items onto a planet. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
29 |
Imperial trade restrictions force Chester Bowman out of business. |
4 |
29 |
Became a Citizen (Colonist). |
4 |
33 |
Chester Bowman's business expands, Chester Bowman's corporation grows, or the colony thrives. |
5 |
33 |
Continued as Citizen (Colonist). |
5 |
35 |
Chester Bowman rise to a position of power in Chester Bowman's colony or corporation. |
5 |
37 |
Promoted to Citizen (Colonist) rank 1. |
6 |
37 |
Continued as Citizen (Colonist). |
6 |
39 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
41 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
7 |
41 |
Continued as Citizen (Colonist). |
7 |
44 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
8 |
44 |
Became a Drifter (Scavenger). |
8 |
47 |
Betrayed by a friend. One of Chester Bowman's Contacts or Allies betrays Chester Bowman, ending Chester Bowman's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
47 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
47 |
Retired at age 47. |
9 |
47 |
Retired. |
9 |
51 |
Accused of a crime. |
10 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
55 |
Moved to a new world. |
11 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
56 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
12 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
61 |
Moved to a new world. |
13 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
64 |
Gained a contact. |
14 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
70 |
A new romantic starts. Gain an Ally. |
15 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |