Retired Sublieutenant Clare Head  

Species Age Sex Str Dex End Int Edu SocUPP
Tapazmal 72 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 10 (1) 2 (-2)1116A2
Youthful appearance, Tranquil, Distrustful
 
Skills
Admin 0
Advocate 1
Art (Presentation) 0
Athletics 0
Drive (Hovercraft) 1
Electronics (Comms) 1
Electronics (Computers) 2
Electronics (Remote Ops) 1
Electronics (Sensors) 1
Engineer (J-drive) 1
Flyer (Airship) 2
Gambler 1
Jack-of-All-Trades 1
Language 0
Leadership 1
Mechanic 1
Medic 1
Melee (Blade) 1
Persuade 0
Profession (Hostile Environment/Contaminent) 1
Recon 0
Science (Physical Sciences) 0
Steward 1
CareerAssignmentTitleRankTerms
Citizen Worker Craftsman57
Drifter Wanderer 01
Navy Line/Crew Sublieutenant2 / 02
Believer Holy Warrior Hopeful01
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Rosalie Montgomery Enemy 0 3 0 0 Tapazmal (F/18)
Annie Keating Rival 1 2 0 0 Thaggeshi (M/17)
Hunter Holmes Contact 2 1 2 0 Darmine (M/20)
Relationship becomes more moderate.
Callie Schmidt Rival 1 0 1 6 Trexen (F/28)
Justin Peck Rival 1 0 1 1 Iltharan (M/28)
Genevieve Cumming Rival 1 3 0 2 Dynchia (F/39)
Eugenie Watson Enemy 0 2 1 2 Ayansh'i (F/61)
Relationship redefined. Ally becomes an enemy.
Elma Carpenter Contact 0 1 1 1 Tapazmal (F/15)
Elma Carpenter belongs to an unusual cultural or religious group.
 
Term Age History
1 18 Became a Citizen (Worker).
1 19 Spent time maintaining and using heavy vehicles.
1 22 Promoted to Citizen (Worker) rank 1.
2 22 Continued as Citizen (Worker).
2 25 Clare Head gain experience in a technical field as a computer operator or surveyor.
3 26 Continued as Citizen (Worker).
3 27 Life ruined by a criminal gang. Gain the gang as an Enemy
3 30 Promoted to Citizen (Worker) rank 2 with the new title Technician.
4 30 Continued as Citizen (Worker).
4 34 Clare Head's business expands, Clare Head's corporation grows, or the colony thrives.
4 34 Forced to continue current assignment.
4 34 Promoted to Citizen (Worker) rank 3.
5 34 Continued as Citizen (Worker).
5 36 Hard times caused by a lack of interstellar trade costs Clare Head Clare Head's job.
5 38 Promoted to Citizen (Worker) rank 4 with the new title Craftsman.
6 38 Continued as Citizen (Worker).
6 39 Spent time maintaining and using heavy vehicles.
6 42 Promoted to Citizen (Worker) rank 5.
7 42 Continued as Citizen (Worker).
7 45 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
7 46 Forced to muster out.
8 46 Became a Drifter (Wanderer).
8 49 Drafted into Line/Crew
9 50 Became a Navy (Line/Crew) with the new title Crewman.
9 54 Vessel participates in a diplomatic mission.
9 54 Gain a contact.
9 54 Commissioned in Navy (Line/Crew) with the new title Ensign.
9 54 Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant.
10 54 Aging Crisis. Owe 20,000 for medical bills.
10 54 Retired at age 54.
10 54 Continued as Navy (Line/Crew).
10 58 Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
11 58 Aging Crisis. Owe 60,000 for medical bills.
11 58 Became a Believer (Holy Warrior) with the new title Hopeful.
11 59 Clare Head come into conflict with a splinter group Clare Head's own religion which maintains Clare Head's version is the wrong one. Gain 2 Rivals.
12 59 Aging Crisis. Owe 40,000 for medical bills.
12 59 Retired.
12 63 A new romantic starts. Gain an Ally.
13 63 Aging Crisis. Owe 60,000 for medical bills.
13 65 Gained a contact.
14 67 Aging Crisis. Owe 60,000 for medical bills.
14 68 Birth or Death involving a family member or close friend.
15 71 Aging Crisis. Owe 20,000 for medical bills.
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