Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
24 |
Claude Fleming learn something Claude Fleming should not have – a corporate secret, a political scandal – which Claude Fleming can profit from illegally. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
29 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
30 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
34 |
Claude Fleming's business expands, Claude Fleming's corporation grows, or the colony thrives. |
4 |
34 |
Promoted to Citizen (Colonist) rank 3. |
5 |
34 |
Continued as Citizen (Colonist). |
5 |
37 |
Birth or Death involving a family member or close friend. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Merchant (Broker). |
6 |
39 |
Claude Fleming's ship or starport is destroyed by criminals. Gain them as an Enemy. |
7 |
39 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
41 |
Claude Fleming refuse to secretly provide religious rites for a dying leader or noble, because they do not share Claude Fleming's faith. |
7 |
43 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
8 |
43 |
Continued as Believer (Mainstream Believer). |
8 |
46 |
Claude Fleming retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
9 |
47 |
Continued as Believer (Mainstream Believer). |
9 |
50 |
Someone more charismatic but less devout than Claude Fleming has become Claude Fleming's superior. |
9 |
51 |
Forced to muster out. |
10 |
51 |
Failed to qualify for Broker (Merchant). |
10 |
51 |
Became a Drifter (Scavenger). |
10 |
53 |
Suffer from a life-threatening illness. |
11 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Retired. |
11 |
54 |
Moved to a new world. |
12 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
60 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
65 |
Moved to a new world. |
14 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
68 |
A new romantic starts. Gain an Ally. |
15 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |