Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
26 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
30 |
Vessel participates in a diplomatic mission. |
3 |
30 |
Gain a contact. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
31 |
Coleman Fletcher foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
4 |
34 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
5 |
34 |
Continued as Navy (Engineer/Gunner). |
5 |
36 |
Coleman Fletcher is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
6 |
36 |
Became a Agent (Corporate Agent). |
6 |
40 |
Befriended by a senior agent. |
7 |
40 |
Continued as Agent (Corporate Agent). |
7 |
41 |
Go undercover to investigate an enemy. |
7 |
41 |
A revolution, attack or other unusual event throws Coleman Fletcher's life into chaos, forcing Coleman Fletcher to leave the planet. |
7 |
44 |
Forced to continue current assignment. |
7 |
44 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
8 |
44 |
Continued as Agent (Corporate Agent). |
8 |
46 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
48 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
48 |
Retired at age 48. |
9 |
48 |
Continued as Agent (Corporate Agent). |
9 |
49 |
Coleman Fletcher went above and beyond the call of duty. |
9 |
52 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
10 |
52 |
Continued as Agent (Corporate Agent). |
10 |
55 |
An investigation takes on a dangerous turn. |
11 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
56 |
Continued as Agent (Corporate Agent). |
11 |
58 |
Given specialist training in vehicles. |
11 |
60 |
Promoted to Agent (Corporate Agent) rank 3. |
12 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
60 |
Continued as Agent (Corporate Agent). |
12 |
61 |
Advanced training in a specialist field. |
12 |
64 |
Forced to muster out. |
13 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
64 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
66 |
A new romantic starts. Gain an Ally. |
14 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
68 |
Continued as Believer (Missionary/Humanitarian). |
14 |
70 |
Coleman Fletcher come into conflict with a splinter group Coleman Fletcher's own religion which maintains Coleman Fletcher's version is the wrong one. Gain 3 Rivals. |
15 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |