Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate (Citizen). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Betrayed by a friend. One of Coleman Kinghead's Contacts or Allies betrays Coleman Kinghead, ending Coleman Kinghead's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
19 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
23 |
Coleman Kinghead is sent to a new community or parish to preach The Word among the poor. |
2 |
23 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
3 |
23 |
Voluntarily left Missionary/Humanitarian |
3 |
23 |
Became a Scout (Courier). |
3 |
27 |
Coleman Kinghead's ship is ambushed by enemy vessels. Coleman Kinghead successfully ran to the jump point. |
4 |
27 |
Continued as Scout (Courier). |
4 |
31 |
Coleman Kinghead survey an alien world. |
4 |
31 |
Forced to continue current assignment. |
4 |
31 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
5 |
31 |
Continued as Scout (Courier). |
5 |
32 |
Spend several years jumping from world to world in Coleman Kinghead's scout ship. |
6 |
35 |
Continued as Scout (Courier). |
6 |
39 |
Spend several years jumping from world to world in Coleman Kinghead's scout ship. |
6 |
39 |
Forced to muster out. |
7 |
39 |
Became a Agent (Corporate Agent). |
7 |
40 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
7 |
43 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
8 |
43 |
Continued as Agent (Corporate Agent). |
8 |
45 |
Established a network of contacts. Gain 3 contacts. |
8 |
47 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
9 |
47 |
Continued as Agent (Corporate Agent). |
9 |
51 |
Go undercover to investigate an enemy. |
9 |
50 |
Crime pays off. Gain victim as Enemy. |
10 |
51 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Continued as Agent (Corporate Agent). |
10 |
55 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
11 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
55 |
Continued as Agent (Corporate Agent). |
11 |
58 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
11 |
59 |
Promoted to Agent (Corporate Agent) rank 3. |
12 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
59 |
Continued as Agent (Corporate Agent). |
12 |
61 |
Go undercover to investigate an enemy. |
12 |
61 |
Crime pays off. Gain victim as Enemy. |
12 |
63 |
Forced to muster out. |
13 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
63 |
Returned to Believer (Missionary/Humanitarian). |
13 |
67 |
Coleman Kinghead retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
13 |
67 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
14 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
67 |
Continued as Believer (Missionary/Humanitarian). |
14 |
71 |
Coleman Kinghead accepted an offer of inducements to betray Coleman Kinghead's faith. Gain 1,120,000 in cash. |
14 |
71 |
Forced to muster out. |
15 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |