Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Go undercover to investigate an enemy. |
1 |
19 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
23 |
Go undercover to investigate an enemy. |
2 |
23 |
Betrayed by a friend. One of Colonel Heriot's Contacts or Allies betrays Colonel Heriot, ending Colonel Heriot's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
28 |
Established a network of contacts. Gain 1 contacts. |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
34 |
Befriended by a senior agent. |
4 |
34 |
Promoted to Agent (Law Enforcement) rank 4 with the new title Lieutenant. |
5 |
34 |
Continued as Agent (Law Enforcement). |
5 |
36 |
Given specialist training in vehicles. |
5 |
38 |
Promoted to Agent (Law Enforcement) rank 5 with the new title Chief. |
6 |
38 |
Continued as Agent (Law Enforcement). |
6 |
40 |
Nearly killed. Owe 20,000 for medical bills. |
7 |
40 |
Became a Entertainer (Artist). |
7 |
44 |
Join homeworld’s celebrity circles |
7 |
44 |
Gain a contact |
7 |
44 |
Promoted to Entertainer (Artist) rank 1. |
8 |
44 |
Continued as Entertainer (Artist). |
8 |
45 |
Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
8 |
48 |
Promoted to Entertainer (Artist) rank 2. |
9 |
48 |
Continued as Entertainer (Artist). |
9 |
50 |
An investigation, tour, project or expedition goes wrong, stranding Colonel Heriot far from home. |
10 |
50 |
Became a Scout (Explorer). |
10 |
51 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
11 |
51 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
51 |
Retired at age 51. |
11 |
51 |
Retired. |
11 |
52 |
Moved to a new world. |
12 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
56 |
Gained a contact. |
13 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
63 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
65 |
Gained a contact. |
15 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
71 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |