Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
19 |
Criticised a questionable political leader on Connor Parlow's homeworld, causing his downfall. Gain an Enemy |
1 |
19 |
Expose or are involved in a scandal of some sort. |
2 |
22 |
Continued as Entertainer (Journalist). |
2 |
24 |
Moved to a new world. |
2 |
26 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
3 |
26 |
Continued as Entertainer (Journalist). |
3 |
30 |
Expose or are involved in a scandal of some sort. |
4 |
30 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
4 |
34 |
Connor Parlow aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
5 |
34 |
Failed to qualify for Colonist (Citizen). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Scout (Courier). |
5 |
36 |
Connor Parlow discover a world, item or information of worth to the Imperium. |
5 |
38 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Switched to Scout (Surveyor) with previous rank. |
6 |
40 |
Spend several years jumping from world to world in Connor Parlow's scout ship. |
6 |
42 |
Forced to continue current assignment. |
6 |
42 |
Promoted to Scout (Surveyor) rank 2. |
7 |
42 |
Continued as Scout (Surveyor). |
7 |
46 |
Connor Parlow's scout ship is one of the first on the scene to rescue the survivors of a disaster but Connor Parlow fail to help. Gain an Enemy. |
7 |
46 |
Psychologically damaged by Connor Parlow's time in the scouts. |
8 |
46 |
Continued as Scout (Surveyor). |
8 |
50 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
50 |
Promoted to Scout (Surveyor) rank 3 with the new title Senior Scout. |
9 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
50 |
Retired at age 50. |
9 |
50 |
Attempted to change assignments. |
9 |
50 |
Failed to qualify for Explorer (Scout). |
9 |
50 |
Continued as Scout (Surveyor). |
9 |
52 |
Connor Parlow's scout ship is one of the first on the scene to rescue the survivors of a disaster but Connor Parlow fail to help. Gain an Enemy. |
9 |
52 |
Psychologically damaged by Connor Parlow's time in the scouts. |
9 |
54 |
Promoted to Scout (Surveyor) rank 4. |
10 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
54 |
Attempted to change assignments. |
10 |
54 |
Failed to qualify for Explorer (Scout). |
10 |
54 |
Continued as Scout (Surveyor). |
10 |
58 |
Spend several years jumping from world to world in Connor Parlow's scout ship. |
10 |
58 |
Forced to muster out. |
11 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
58 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
60 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
62 |
Continued as Believer (Missionary/Humanitarian). |
12 |
64 |
Connor Parlow retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
12 |
66 |
Forced to continue current assignment. |
12 |
66 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
13 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
66 |
Continued as Believer (Missionary/Humanitarian). |
13 |
69 |
Connor Parlow retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
13 |
70 |
Forced to muster out. |
14 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |