Retired Project Worker Daryl Norman  

Species Age Sex Str Dex End Int Edu SocUPP
Ziadd 72 M 1 (-2) 1 (-2) 1 (-2) 10 (1) 1 (-2) 3 (-1)111A13
Extraverted, Encouraging
 
Skills
Admin 1
Astrogation 0
Athletics 0
Carouse 1
Drive (Flyer) 1
Electronics 0
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Heavy Weapons (Artillery) 1
Jack-of-All-Trades 1
Leadership 1
Mechanic 1
Medic 0
Profession (Sports/Track & Field) 1
Science (Social Sciences/Belief) 2
Science (Life Sciences/Xenology) 1
Stealth 1
Streetwise 0
Survival 1
Tactics (Military) 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Marine Star Marine Marine01
Marine Marine Support Lance Corporal13
Drifter Wanderer 01
Scholar Physician 03
Drifter Barbarian 01
Drifter Scavenger 02
Believer Missionary/Humanitarian Project Worker11
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Stella Prescott Ally 5 0 1 2 Ziadd (F/49)
 
Term Age History
1 18 Failed to qualify for Worker (Citizen).
1 18 Submitted to the draft.
1 18 Became a Marine (Star Marine) with the new title Marine.
1 20 Trapped behind enemy lines.
2 22 Attempted to change assignments.
2 22 Switched to Marine (Marine Support) with previous rank.
2 24 Advanced training in a specialist field
2 26 Promoted to Marine (Marine Support) rank 1 with the new title Lance Corporal.
3 26 Continued as Marine (Marine Support).
3 29 Commanding officer takes an interest in Daryl Norman's career.
4 30 Attempted to change assignments.
4 30 Failed to qualify for Star Marine (Marine).
4 30 Continued as Marine (Marine Support).
4 34 Assigned to an assault on an enemy fortress.
4 34 Forced to muster out.
5 34 Became a Drifter (Wanderer).
5 36 Injured. Fully recovered. Owe 2,500 for medical bills.
6 36 Became a Scholar (Physician).
6 39 Work for an eccentric but brilliant mentor, who becomes an Ally.
7 40 Continued as Scholar (Physician).
7 43 Caught cheating in some fashion, advancing Daryl Norman's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
7 43 An expedition or voyage goes wrong, leaving Daryl Norman stranded in the wilderness.
7 43 Gain an Enemy
8 44 Continued as Scholar (Physician).
8 47 Entangled in a bureaucratic or legal morass that distracts Daryl Norman from Daryl Norman's work.
9 48 Voluntarily left Physician
9 48 Switched to Drifter (Barbarian).
9 50 Severely injured. Fully recovered. Owe 2,500 for medical bills.
10 50 Failed to qualify for Merchant Academy.
10 50 Switched to Drifter (Scavenger).
11 54 Aging Crisis. Owe 30,000 for medical bills.
11 54 Retired at age 54.
11 54 Continued as Drifter (Scavenger).
11 57 Attacked by enemies that Daryl Norman easily defeat.
11 57 Gain Enemy if Daryl Norman don't already have one.
12 58 Aging Crisis. Owe 40,000 for medical bills.
12 58 Voluntarily left Scavenger
12 58 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
12 62 Daryl Norman accepted an offer of inducements to betray Daryl Norman's faith. Gain 640,000 in cash.
12 62 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
13 62 Aging Crisis. Owe 40,000 for medical bills.
13 62 Retired.
13 63 A romantic relationship ends badly. Gain a Rival or Enemy.
14 66 Aging Crisis. Owe 10,000 for medical bills.
14 70 Moved to a new world.
15 70 Aging Crisis. Owe 20,000 for medical bills.
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