Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
20 |
An investigation, tour, project or expedition goes wrong, stranding Daryl Skidd far from home. |
2 |
20 |
Became a Scholar (Physician). |
2 |
21 |
Entangled in a bureaucratic or legal morass that distracts Daryl Skidd from Daryl Skidd's work. |
3 |
24 |
Continued as Scholar (Physician). |
3 |
27 |
Assigned to work on a secret project for a patron or organisation. |
4 |
28 |
Voluntarily left Physician |
4 |
28 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
30 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
32 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
4 |
32 |
Forced to muster out. |
5 |
32 |
Failed to qualify for Broker (Merchant). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Switched to Navy (Line/Crew) with previous rank. |
5 |
33 |
Daryl Skidd foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
6 |
36 |
Continued as Navy (Line/Crew). |
6 |
40 |
Vessel participates in a notable military engagement. |
7 |
40 |
Voluntarily left Line/Crew |
7 |
40 |
Switched to Scholar (Scientist) with previous rank. |
7 |
41 |
Agreed to perform research that goes against Daryl Skidd's conscience. Gain 2 Enemies. |
7 |
44 |
Promoted to Scholar (Scientist) rank 1. |
8 |
44 |
Attempted to change assignments. |
8 |
44 |
Failed to qualify for Field Researcher (Scholar). |
8 |
44 |
Continued as Scholar (Scientist). |
8 |
47 |
Assigned to work on a secret project for a patron or organisation. |
8 |
48 |
Promoted to Scholar (Scientist) rank 2. |
9 |
48 |
Attempted to change assignments. |
9 |
48 |
Failed to qualify for Field Researcher (Scholar). |
9 |
48 |
Continued as Scholar (Scientist). |
9 |
50 |
Caught cheating in some fashion, advancing Daryl Skidd's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
9 |
50 |
A disaster leaves several injured, and others blame Daryl Skidd, forcing Daryl Skidd to leave Daryl Skidd's career. Gain a Rival. |
9 |
50 |
Severely injured. Fully recovered. Owe 1,250 for medical bills. |
9 |
50 |
Gain an Enemy |
10 |
52 |
Voluntarily left Scientist |
10 |
52 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
53 |
A good deal ensures Daryl Skidd is living the high life for a few years. |
10 |
56 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
56 |
Continued as Merchant (Merchant Marine). |
11 |
59 |
Given advanced training in a specialist field |
11 |
60 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
12 |
60 |
Continued as Merchant (Merchant Marine). |
12 |
64 |
A good deal ensures Daryl Skidd is living the high life for a few years. |
13 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
64 |
Retired at age 64. |
13 |
64 |
Continued as Merchant (Merchant Marine). |
13 |
68 |
Bankrupted by a rival. Gain the other trader as a Rival. |
14 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
68 |
Retired. |
14 |
69 |
Victim of a crime. |
15 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |