Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Given advanced training in a specialist field |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
Risk Dewey Mckinney's fortune on a possibility lucrative deal and win. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
37 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Failed to qualify for Colonist (Citizen). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
Embroiled in legal trouble. |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
45 |
Make an unexpected connection outside Dewey Mckinney's normal circles. Gain a Contact. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Failed to qualify for Scientist (Scholar). |
8 |
46 |
Became a Drifter (Wanderer). |
8 |
49 |
Betrayed by a friend. One of Dewey Mckinney's Contacts or Allies betrays Dewey Mckinney, ending Dewey Mckinney's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
49 |
Became a Scout (Surveyor). |
9 |
52 |
Dewey Mckinney's ship is damaged, and Dewey Mckinney have to hitch-hike Dewey Mckinney's way back across the stars to the nearest scout base. |
9 |
52 |
Gain 2 Contacts. Gain 3 Enemies. |
9 |
53 |
Forced to muster out. |
10 |
53 |
Became a Citizen (Corporate). |
10 |
57 |
Dewey Mckinney learn something Dewey Mckinney should not have – a corporate secret, a political scandal – which Dewey Mckinney can profit from illegally. |
10 |
57 |
Gain a criminal contact. |
10 |
57 |
Promoted to Citizen (Corporate) rank 1. |
11 |
57 |
Continued as Citizen (Corporate). |
11 |
58 |
Moved to a new world. |
12 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
61 |
Retired at age 61. |
12 |
61 |
Continued as Citizen (Corporate). |
12 |
62 |
Advanced training in a specialist field. |
12 |
65 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
13 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
65 |
Continued as Citizen (Corporate). |
13 |
68 |
Moved to a new world. |
13 |
69 |
Promoted to Citizen (Corporate) rank 3. |
14 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |