Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Given advanced training in a specialist field |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
4 |
30 |
Voluntarily left Merchant Marine |
4 |
30 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
33 |
Hard times caused by a lack of interstellar trade costs Edith Miller's job. |
5 |
33 |
Failed to qualify for Performer (Entertainer). |
5 |
33 |
Became a Drifter (Barbarian). |
5 |
37 |
Survived a risky adventure but gained nothing. |
5 |
37 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
37 |
Continued as Drifter (Barbarian). |
6 |
39 |
Edith Miller do not know what happened to Edith Miller. There is a gap in Edith Miller's memory. |
7 |
39 |
Became a Citizen (Corporate). |
7 |
41 |
Edith Miller is rewarded for Edith Miller's diligence or cunning. |
7 |
43 |
Promoted to Citizen (Corporate) rank 1. |
8 |
43 |
Continued as Citizen (Corporate). |
8 |
47 |
Good fortune |
8 |
47 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
9 |
47 |
Voluntarily left Corporate |
9 |
47 |
Failed to qualify for Free Trader (Merchant). |
9 |
47 |
Switched to Drifter (Scavenger). |
9 |
50 |
Attacked by enemies and injured. |
9 |
50 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
9 |
50 |
Gain Enemy if Edith Miller don't already have one. |
10 |
51 |
Continued as Drifter (Scavenger). |
10 |
53 |
Edith Miller run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
53 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
11 |
55 |
Edith Miller accepted an offer of inducements to betray Edith Miller's faith. Gain 600,000 in cash. |
11 |
57 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
12 |
57 |
Switched to Drifter (Wanderer). |
12 |
60 |
Edith Miller run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
13 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
60 |
Retired at age 60. |
13 |
60 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
13 |
61 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
64 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
14 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
64 |
Continued as Believer (Mainstream Believer). |
14 |
68 |
Edith Miller secretly provide religious rites for a dying leader or noble, although they do not share Edith Miller's faith. Gain an Ally in the family and a Rival who disagrees with Edith Miller's choice. |
14 |
68 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
15 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
68 |
Continued as Believer (Mainstream Believer). |
15 |
69 |
Edith Miller faith enjoys an explosion of popularity largely thanks to Edith Miller's efforts. |
15 |
69 |
Promoted to Believer (Mainstream Believer) rank 3 with the new title Priest. |
15 |
72 |
Promoted to Believer (Mainstream Believer) rank 4 with the new title Senior Priest. |
16 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |