Retired Craftsman Eli Simmons  

Species Age Sex Str Dex End Int Edu SocUPP
Vlazhdumecta 72 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 9 (1) 7 (0)111897
Lascivious
 
Skills
Admin 0
Athletics 0
Broker 2
Diplomat 1
Drive (Hovercraft) 1
Electronics (Sensors) 1
Engineer 0
Flyer (Airship) 1
Gambler 1
Gun Combat (Archaic) 1
Jack-of-All-Trades 3
Language (Galanglic (3rd Imperium)) 1
Mechanic 1
Melee (Bludgeon) 1
Persuade 1
Profession (Sports/Atmosphere Surfing) 1
Profession (Colonist/Ranching) 1
Science (Social Sciences/Philosophy) 1
Stealth 1
Steward 1
Streetwise 0
Survival 0
CareerAssignmentTitleRankTerms
Citizen Worker Craftsman46
Drifter Barbarian 01
Merchant Merchant Marine Senior Crewman13
Drifter Wanderer 02
Believer Missionary/Humanitarian Project Worker11
 
Name Type Affinity Enmity Power Influence Species
Claude Connor Enemy 0 3 0 6 Happrhani (M/54)
Seth Lowe Ally 3 0 1 5 Vlazhdumecta (M/46)
 
Term Age History
1 18 Became a Citizen (Worker).
1 21 Eli Simmons is rewarded for Eli Simmons's diligence or cunning.
1 22 Promoted to Citizen (Worker) rank 1.
2 22 Continued as Citizen (Worker).
2 25 Advanced training in a specialist field.
3 26 Continued as Citizen (Worker).
3 30 Life ruined by a criminal gang. Gain the gang as an Enemy
3 30 Promoted to Citizen (Worker) rank 2 with the new title Technician.
4 30 Continued as Citizen (Worker).
4 34 Eli Simmons befriend a superior in the corporation or the colony.
4 34 Promoted to Citizen (Worker) rank 3.
5 34 Continued as Citizen (Worker).
5 36 Gained a contact.
5 38 Promoted to Citizen (Worker) rank 4 with the new title Craftsman.
6 38 Continued as Citizen (Worker).
6 41 Spent time maintaining and using heavy vehicles.
6 42 Forced to muster out.
7 42 Failed to qualify for Law Enforcement (Agent).
7 42 Became a Drifter (Barbarian).
7 46 Drafted into Merchant Marine
8 46 Became a Merchant (Merchant Marine) with the new title Crewman.
8 48 Good fortune
8 50 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
9 50 Continued as Merchant (Merchant Marine).
9 53 Risk Eli Simmons's fortune on a possibility lucrative deal and win.
10 54 Continued as Merchant (Merchant Marine).
10 55 Spend time with an alien race. Gain a contact.
10 58 Forced to muster out.
11 58 Failed to qualify for Merchant Academy.
11 58 Switched to Drifter (Wanderer).
11 61 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12 62 Aging Crisis. Owe 20,000 for medical bills.
12 62 Retired at age 62.
12 62 Continued as Drifter (Wanderer).
12 64 Find valuable salvage.
12 66 Forced to muster out.
13 66 Aging Crisis. Owe 20,000 for medical bills.
13 66 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
13 69 A notable academic consults with Eli Simmons about a publication or documentary he is working on. Gain a Contact in academia.
13 70 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
14 70 Aging Crisis. Owe 60,000 for medical bills.
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