Retired Scout Elijah Hopkins  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 72 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 5 (-1) 4 (-1)111654
Flakey
 
Skills
Animals (Training) 1
Astrogation 1
Broker 0
Carouse 1
Deception 0
Diplomat 0
Drive (Hovercraft) 1
Electronics 0
Mechanic 2
Persuade 1
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Science (Social Sciences/Belief) 1
Stealth 1
Steward 0
Streetwise 0
Survival 2
Vacc Suit 2
CareerAssignmentTitleRankTerms
Merchant Merchant Marine 4th Officer22
Drifter Wanderer 02
Scout Explorer Scout25
Drifter Barbarian 01
Merchant Free Trader 01
Believer Missionary/Humanitarian Junior Project Worker03
 
Name Type Affinity Enmity Power Influence Species
Ettie Gibson Ally 3 0 0 1 Luriani (F/19)
Glover Hart Ally 5 1 0 0 Darmine (M/38)
Glover Hart was ruined by misfortune caused by the character.
Emery Keiler Rival 1 2 4 1 Zaris (M/35)
Mat Bethune Rival 1 2 0 3 Traltar (M/73)
An incident occured.
Cherly Turner Rival 2 6 0 4 Urunishani (F/40)
Very bad falling out.
 
Term Age History
1 18 Failed to qualify for Engineer/Gunner (Navy).
1 18 Submitted to the draft.
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 21 Befriend a useful ally in one sphere. Gain an Ally.
1 22 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
2 22 Continued as Merchant (Merchant Marine).
2 24 A good deal ensures Elijah Hopkins is living the high life for a few years.
2 26 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
3 26 Voluntarily left Merchant Marine
3 26 Failed to qualify for Merchant Academy.
3 26 Became a Drifter (Wanderer).
3 30 Gained a contact.
4 30 Continued as Drifter (Wanderer).
4 34 Betrayed by a friend. One of Elijah Hopkins's Contacts or Allies betrays Elijah Hopkins, ending Elijah Hopkins's career. That Contact or Ally becomes a Rival or Enemy.
5 34 Became a Scout (Explorer).
5 38 Perform an exemplary service for the scouts.
6 38 Continued as Scout (Explorer).
6 40 Find Ancient Technology.
6 42 Forced to continue current assignment.
6 42 Promoted to Scout (Explorer) rank 1 with the new title Scout.
7 42 Continued as Scout (Explorer).
7 44 Good fortune
8 46 Continued as Scout (Explorer).
8 49 Spend several years jumping from world to world in Elijah Hopkins's scout ship.
9 50 Continued as Scout (Explorer).
9 52 Elijah Hopkins survey an alien world.
9 54 Promoted to Scout (Explorer) rank 2.
10 54 Voluntarily left Explorer
10 54 Failed to qualify for Journalist (Entertainer).
10 54 Switched to Drifter (Barbarian).
10 55 Suffer from a life-threatening illness.
11 55 Switched to Merchant (Free Trader).
11 59 A series of bad deals and decisions force Elijah Hopkins into bankruptcy. Elijah Hopkins salvages what Elijah Hopkins can.
12 59 Aging Crisis. Owe 40,000 for medical bills.
12 59 Retired at age 59.
12 59 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
12 62 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
13 63 Aging Crisis. Owe 20,000 for medical bills.
13 63 Continued as Believer (Missionary/Humanitarian).
13 66 Elijah Hopkins retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
14 67 Aging Crisis. Owe 60,000 for medical bills.
14 67 Continued as Believer (Missionary/Humanitarian).
14 71 Elijah Hopkins come into conflict with a splinter group Elijah Hopkins's own religion which maintains Elijah Hopkins's version is the wrong one. Gain 2 Rivals.
15 71 Aging Crisis. Owe 50,000 for medical bills.
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