Retired Manager Elliot Chambers  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Tapazmal 72 M 1 (-2) 1 (-2) 1 (-2) 2 (-2) 8 (0) 9 (1)2 (-2)111289
Responsive, Impersonal
 
Skills
Admin 1
Advocate 3
Astrogation 0
Broker 1
Drive (Hovercraft) 1
Drive (Wheel) 1
Flyer (Grav) 1
Flyer (Rotor) 1
Gun Combat 0
Language 0
Mechanic 1
Persuade 1
Pilot 0
Profession (Worker) 0
Science (Space Sciences/Cosmology) 1
Science (Social Sciences/Psychology) 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Explorer Scout12
Citizen Corporate Manager24
Merchant Merchant Marine Senior Crewman14
Believer Holy Warrior Hopeful01
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Barton Bradley Contact 2 2 0 0 Tapazmal (M/66)
Iola Matthews Contact 1 1 2 1 Murrissi (F/38)
Bud Paterson Rival 1 2 1 4 Cafadan (M/41)
Florian Wood Ally 2 0 1 2 Vlazhdumecta (M/53)
 
Term Age History
1 18 Became a Scout (Explorer).
1 20 Perform an exemplary service for the scouts.
1 22 Promoted to Scout (Explorer) rank 1 with the new title Scout.
2 22 Continued as Scout (Explorer).
2 26 Elliot Chambers's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed.
3 26 Became a Citizen (Corporate).
3 30 Spent time maintaining and using heavy vehicles.
3 30 Promoted to Citizen (Corporate) rank 1.
4 30 Continued as Citizen (Corporate).
4 33 Elliot Chambers's business expands, Elliot Chambers's corporation grows, or the colony thrives.
4 34 Promoted to Citizen (Corporate) rank 2 with the new title Manager.
5 34 Continued as Citizen (Corporate).
5 37 Encounter a Psionic institute.
5 37 Tested for psionic powers
6 38 Continued as Citizen (Corporate).
6 41 Co-operate with investigation by the planetary authorities. The business or colony is shut down.
7 41 Became a Merchant (Merchant Marine) with the new title Crewman.
7 43 Make an unexpected connection outside Elliot Chambers's normal circles. Gain a Contact.
7 45 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
8 45 Continued as Merchant (Merchant Marine).
8 47 Make an unexpected connection outside Elliot Chambers's normal circles. Gain a Contact.
9 49 Continued as Merchant (Merchant Marine).
9 53 Bankrupted by a rival. Gain the other trader as a Rival.
10 53 Aging Crisis. Owe 10,000 for medical bills.
10 53 Retired at age 53.
10 53 Continued as Merchant (Merchant Marine).
10 55 Good fortune
10 57 Forced to muster out.
11 57 Aging Crisis. Owe 10,000 for medical bills.
11 57 Became a Believer (Holy Warrior) with the new title Hopeful.
11 61 Elliot Chambers have been following false teachings!
12 61 Aging Crisis. Owe 40,000 for medical bills.
12 61 Retired.
12 65 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
13 65 Aging Crisis. Owe 60,000 for medical bills.
13 67 Moved to a new world.
14 69 Aging Crisis. Owe 30,000 for medical bills.
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