Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Spend several years jumping from world to world in Elmer Cheyne's scout ship. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Courier). |
2 |
23 |
Spend several years jumping from world to world in Elmer Cheyne's scout ship. |
3 |
26 |
Continued as Scout (Courier). |
3 |
28 |
Elmer Cheyne's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
3 |
30 |
Promoted to Scout (Courier) rank 2. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Scout (Explorer) with previous rank. |
4 |
33 |
Spend several years jumping from world to world in Elmer Cheyne's scout ship. |
4 |
34 |
Promoted to Scout (Explorer) rank 3 with the new title Senior Scout. |
5 |
34 |
Continued as Scout (Explorer). |
5 |
38 |
Psychologically damaged by Elmer Cheyne's time in the scouts. |
6 |
38 |
Became a Citizen (Corporate). |
6 |
39 |
Elmer Cheyne's business expands, Elmer Cheyne's corporation grows, or the colony thrives. |
6 |
42 |
Promoted to Citizen (Corporate) rank 1. |
7 |
42 |
Voluntarily left Corporate |
7 |
42 |
Returned to Scout (Explorer). |
7 |
43 |
Spend several years jumping from world to world in Elmer Cheyne's scout ship. |
8 |
46 |
Voluntarily left Explorer |
8 |
46 |
Failed to qualify for Worker (Citizen). |
8 |
46 |
Submitted to the draft. |
8 |
46 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
47 |
Nearly killed. Owe 15,000 for medical bills. |
9 |
47 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
47 |
Retired at age 47. |
9 |
47 |
Retired. |
9 |
48 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
52 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
56 |
Gained a contact. |
12 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
61 |
A new romantic starts. Gain an Ally. |
13 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
65 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |