Retired Senior Scout Elmer Cheyne  

Species Age Sex Str Dex End Int Edu SocUPP
Vanejenese 72 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 5 (-1) 6 (0)111656
Tries to do everything, Undependable, Love
 
Skills
Admin 0
Astrogation 1
Drive 0
Electronics (Computers) 1
Electronics (Remote Ops) 1
Electronics (Sensors) 1
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Jack-of-All-Trades 2
Mechanic 0
Medic 0
Navigation 1
Pilot (Capital Ships) 1
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Profession (Worker/Religion) 1
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Courier Scout23
Scout Explorer Senior Scout33
Citizen Corporate 11
Merchant Merchant Marine Crewman01
Retired 06
 
Name Type Affinity Enmity Power Influence Species
Porter Cole Contact 2 1 1 0 Vanejenese (M/25)
Helen Barry Ally 2 0 1 2 Vanejenese (F/51)
Helen Barry gains in influence.
Zenobia Butler Contact 1 1 1 4 Vanejenese (F/79)
Sidney Clements Ally 1 0 0 0 Vanejenese (F/60)
 
Term Age History
1 18 Became a Scout (Courier).
1 22 Spend several years jumping from world to world in Elmer Cheyne's scout ship.
1 22 Promoted to Scout (Courier) rank 1 with the new title Scout.
2 22 Continued as Scout (Courier).
2 23 Spend several years jumping from world to world in Elmer Cheyne's scout ship.
3 26 Continued as Scout (Courier).
3 28 Elmer Cheyne's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
3 30 Promoted to Scout (Courier) rank 2.
4 30 Attempted to change assignments.
4 30 Switched to Scout (Explorer) with previous rank.
4 33 Spend several years jumping from world to world in Elmer Cheyne's scout ship.
4 34 Promoted to Scout (Explorer) rank 3 with the new title Senior Scout.
5 34 Continued as Scout (Explorer).
5 38 Psychologically damaged by Elmer Cheyne's time in the scouts.
6 38 Became a Citizen (Corporate).
6 39 Elmer Cheyne's business expands, Elmer Cheyne's corporation grows, or the colony thrives.
6 42 Promoted to Citizen (Corporate) rank 1.
7 42 Voluntarily left Corporate
7 42 Returned to Scout (Explorer).
7 43 Spend several years jumping from world to world in Elmer Cheyne's scout ship.
8 46 Voluntarily left Explorer
8 46 Failed to qualify for Worker (Citizen).
8 46 Submitted to the draft.
8 46 Became a Merchant (Merchant Marine) with the new title Crewman.
8 47 Nearly killed. Owe 15,000 for medical bills.
9 47 Aging Crisis. Owe 10,000 for medical bills.
9 47 Retired at age 47.
9 47 Retired.
9 48 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
10 51 Aging Crisis. Owe 10,000 for medical bills.
10 52 Betrayal. Convert an Ally into a Rival or Enemy.
11 55 Aging Crisis. Owe 50,000 for medical bills.
11 56 Gained a contact.
12 59 Aging Crisis. Owe 60,000 for medical bills.
12 61 A new romantic starts. Gain an Ally.
13 63 Aging Crisis. Owe 40,000 for medical bills.
13 65 A romantic relationship ends badly. Gain a Rival or Enemy.
14 67 Aging Crisis. Owe 20,000 for medical bills.
14 68 Betrayal. Convert an Ally into a Rival or Enemy.
15 71 Aging Crisis. Owe 40,000 for medical bills.
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