Retired Scout Elvin Watkins  

Species Age Sex Str Dex End Int Edu SocUPP
Tezcat 72 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 7 (0) 7 (0)111677
Witty, Effervescent
 
Skills
Admin 0
Athletics (Strength) 1
Electronics (Sensors) 1
Engineer (Life Support) 1
Gun Combat 0
Gunner 0
Mechanic 1
Melee 0
Pilot (Spacecraft) 1
Science (Robotic Sciences) 0
Stealth 0
Steward 1
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman02
Citizen Corporate 12
Scout Courier Scout14
Drifter Scavenger 01
Citizen Worker 01
Retired 04
 
Name Type Affinity Enmity Power Influence Species
Evelina Norman Rival 2 0 2 1 Tezcat (F/44)
Dominic Wright Ally 2 0 1 0 Tezcat (M/76)
Annabelle Carrington Rival 2 3 0 0 Tezcat (F/25)
Relationship redefined. Contact becomes an rival.
Rose McDermot Contact 0 1 1 0 Tezcat (F/20)
Vivian Batt Contact 1 1 1 2 Libert (F/47)
Vivian Batt gains in power and influence.
Harris Reynolds Contact 3 1 0 1 Kedepu (M/44)
Pete French Ally 2 0 5 0 Tezcat (M/55)
 
Term Age History
1 18 Became a Navy (Engineer/Gunner) with the new title Crewman.
1 20 Vessel participates in a notable military engagement.
1 22 Attempt at commissioned failed.
2 22 Continued as Navy (Engineer/Gunner).
2 25 Elvin Watkins is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
3 25 Became a Citizen (Corporate).
3 28 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
4 29 Continued as Citizen (Corporate).
4 32 Elvin Watkins's business expands, Elvin Watkins's corporation grows, or the colony thrives.
4 33 Promoted to Citizen (Corporate) rank 1.
5 33 Voluntarily left Corporate
5 33 Became a Scout (Courier).
5 37 Elvin Watkins spend a great deal of time on the fringes of Charted Space.
5 37 Gain a contact in an alien race.
6 37 Continued as Scout (Courier).
6 38 Elvin Watkins's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
6 41 Promoted to Scout (Courier) rank 1 with the new title Scout.
7 41 Continued as Scout (Courier).
7 44 Elvin Watkins's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
8 45 Continued as Scout (Courier).
8 49 Elvin Watkins's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed.
9 49 Became a Drifter (Scavenger).
9 52 Elvin Watkins do not know what happened to Elvin Watkins. There is a gap in Elvin Watkins's memory.
10 52 Switched to Citizen (Worker).
10 56 Elvin Watkins learn something Elvin Watkins should not have – a corporate secret, a political scandal – which Elvin Watkins can profit from illegally.
10 56 Gain a criminal contact.
11 56 Aging Crisis. Owe 10,000 for medical bills.
11 56 Retired at age 56.
11 56 Voluntarily left Worker
11 56 Retired.
11 58 Victim of a crime.
12 60 Aging Crisis. Owe 40,000 for medical bills.
12 62 Moved to a new world.
13 64 Aging Crisis. Owe 40,000 for medical bills.
13 68 Good fortune.
14 68 Aging Crisis. Owe 40,000 for medical bills.
14 71 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15 72 Aging Crisis. Owe 60,000 for medical bills.
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