Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Betrayed by a friend. One of Emile Gleeson's Contacts or Allies betrays Emile Gleeson, ending Emile Gleeson's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
20 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
21 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
3 |
21 |
Failed to qualify for Scientist (Scholar). |
3 |
21 |
Switched to Drifter (Barbarian). |
3 |
24 |
Betrayed by a friend. One of Emile Gleeson's Contacts or Allies betrays Emile Gleeson, ending Emile Gleeson's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
24 |
Became a Merchant (Broker). |
4 |
28 |
Make an unexpected connection outside Emile Gleeson's normal circles. Gain a Contact. |
4 |
28 |
Promoted to Merchant (Broker) rank 1. |
5 |
28 |
Continued as Merchant (Broker). |
5 |
30 |
Embroiled in legal trouble. |
5 |
32 |
Promoted to Merchant (Broker) rank 2. |
6 |
32 |
Continued as Merchant (Broker). |
6 |
33 |
Make an unexpected connection outside Emile Gleeson's normal circles. Gain a Contact. |
6 |
36 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
7 |
36 |
Voluntarily left Broker |
7 |
36 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
38 |
Emile Gleeson faith is shaken. |
8 |
40 |
Continued as Believer (Holy Warrior). |
8 |
41 |
Emile Gleeson retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
8 |
44 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
9 |
44 |
Continued as Believer (Holy Warrior). |
9 |
47 |
Emile Gleeson come into conflict with a splinter group Emile Gleeson's own religion which maintains Emile Gleeson's version is the wrong one. Gain 1 Rivals. |
10 |
47 |
Became a Scout (Surveyor). |
10 |
51 |
Psychologically damaged by Emile Gleeson's time in the scouts. |
11 |
51 |
Failed to qualify for Merchant Academy. |
11 |
51 |
Submitted to the draft. |
11 |
51 |
Returned to Agent (Law Enforcement). |
11 |
53 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
11 |
55 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
12 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
55 |
Retired at age 55. |
12 |
55 |
Continued as Agent (Law Enforcement). |
12 |
56 |
Given specialist training in vehicles. |
12 |
59 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
13 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
59 |
Continued as Agent (Law Enforcement). |
13 |
60 |
Rewarded for a successful mission. |
14 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
63 |
Continued as Agent (Law Enforcement). |
14 |
66 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
15 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
66 |
Returned to Believer (Holy Warrior). |
15 |
69 |
Opponents of Emile Gleeson's belief system ambush Emile Gleeson. |
15 |
69 |
Nearly killed. Owe 45,000 for medical bills. |
16 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |