Retired 2nd Officer Erik Howard  

Species Age Sex Str Dex End Int Edu SocUPP
Tezcat 72 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 6 (0) 7 (0)111667
Bald patches, Low confidence, Puzzled
 
Skills
Animals (Veterinary) 1
Astrogation 1
Broker 0
Diplomat 1
Drive (Walker) 2
Electronics (Comms) 1
Electronics (Computers) 1
Electronics (Sensors) 1
Flyer (Ornithopter) 1
Gambler 2
Gun Combat 0
Language (Galanglic (3rd Imperium)) 1
Language (Oynprith (Droyne)) 1
Mechanic 1
Melee 0
Navigation 1
Persuade 0
Pilot (Small Craft) 4
Profession (Sports/Atmosphere Surfing) 1
Science (Physical Sciences/Chemistry) 1
Stealth 0
Steward 1
Survival 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Merchant Merchant Marine 2nd Officer45
Scout Courier 05
Citizen Colonist Settler23
Retired 01
 
Name Type Affinity Enmity Power Influence Species
Madelyn Austin Ally 0 0 1 0 Luriani (F/76)
Madelyn Austin belongs to an uncommon alien species.
Delphia Nevil Contact 1 1 3 0 Tezcat (F/19)
 
Term Age History
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 22 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
2 22 Continued as Merchant (Merchant Marine).
2 24 Befriend a useful ally in one sphere. Gain an Ally.
2 26 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
3 26 Continued as Merchant (Merchant Marine).
3 27 A good deal ensures Erik Howard is living the high life for a few years.
3 30 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
4 30 Continued as Merchant (Merchant Marine).
4 34 Risk Erik Howard's fortune on a possibility lucrative deal and win.
4 34 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
5 34 Continued as Merchant (Merchant Marine).
5 36 Imperial trade restrictions force Erik Howard out of business.
6 36 Became a Scout (Courier).
6 39 Spend several years jumping from world to world in Erik Howard's scout ship.
7 40 Continued as Scout (Courier).
7 43 Erik Howard spend a great deal of time on the fringes of Charted Space.
7 43 Gain a contact in an alien race.
8 44 Continued as Scout (Courier).
8 47 Spend time with an alien race. Gain a contact.
9 48 Continued as Scout (Courier).
9 49 Erik Howard's ship is ambushed by enemy vessels. Erik Howard successfully ran to the jump point.
10 52 Continued as Scout (Courier).
10 55 Spend several years jumping from world to world in Erik Howard's scout ship.
10 56 Forced to muster out.
11 56 Became a Citizen (Colonist).
11 59 Spent time maintaining and using heavy vehicles.
11 60 Promoted to Citizen (Colonist) rank 1.
12 60 Continued as Citizen (Colonist).
12 63 Erik Howard befriend a superior in the corporation or the colony.
12 64 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
13 64 Aging Crisis. Owe 20,000 for medical bills.
13 64 Retired at age 64.
13 64 Continued as Citizen (Colonist).
13 65 A revolution, attack or other unusual event throws Erik Howard's life into chaos, forcing Erik Howard to leave the planet.
14 65 Aging Crisis. Owe 60,000 for medical bills.
14 65 Retired.
14 69 Betrayal. Convert an Ally into a Rival or Enemy.
15 69 Aging Crisis. Owe 20,000 for medical bills.
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