Retired Settler Erik McGhee  

Species Age Sex Str Dex End Int Edu SocUPP
Iltharan 72 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 9 (1) 4 (-1)111694
Dumb
 
Skills
Art (Performing/Performer) 1
Art (Presentation/Write) 1
Athletics (Dexterity) 1
Carouse 0
Deception 1
Drive 0
Flyer (Rotor) 1
Flyer (Wing) 1
Gambler 1
Gun Combat (Archaic) 1
Gunner 0
Investigate 0
Jack-of-All-Trades 1
Language 0
Mechanic 0
Pilot 0
Profession (Hostile Environment/Low-G) 1
Recon 0
Science (Life Sciences) 0
Seafarer (Personal) 1
Stealth 2
Steward 1
Streetwise 0
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Agent Law Enforcement Rookie01
Rogue Thief 23
Drifter Barbarian 13
Citizen Colonist Settler24
Retired 03
 
EducationGraduated
Naval Academy Failed
 
Name Type Affinity Enmity Power Influence Species
Oral Spice Enemy 0 2 2 1 Iltharan (M/85)
Adele Gibb Contact 1 2 1 0 Iltharan (F/50)
Adele Gibb is in desperate trouble and could use the character’s help.
Vena Mullabyaly Contact 1 1 0 3 Murrissi (F/54)
Carl Fallow Ally 4 0 4 5 Iltharan (M/66)
Rene Christie Ally 4 0 1 3 Traltar (M/14)
 
Term Age History
1 18 Entered Military Academy(Naval Academy)
1 22 Dropped out of military academy.
2 22 Failed to qualify for Marine Support (Marine).
2 22 Submitted to the draft.
2 22 Became a Agent (Law Enforcement) with the new title Rookie.
2 24 Given specialist training in vehicles.
3 26 Voluntarily left Law Enforcement
3 26 Became a Rogue (Thief).
3 30 Involved in a gambling ring.
3 30 Promoted to Rogue (Thief) rank 1.
4 30 Continued as Rogue (Thief).
4 34 Erik McGhee commit a legendary crime.
4 34 Promoted to Rogue (Thief) rank 2.
5 34 Attempted to change assignments.
5 34 Failed to qualify for Enforcer (Rogue).
5 34 Continued as Rogue (Thief).
5 35 A police detective or rival criminal forces Erik McGhee to flee and vows to hunt Erik McGhee down. Gain an Enemy.
6 35 Failed to qualify for Scientist (Scholar).
6 35 Became a Drifter (Barbarian).
6 36 Betrayed by a friend. One of Erik McGhee's Contacts or Allies betrays Erik McGhee, ending Erik McGhee's career. That Contact or Ally becomes a Rival or Enemy.
7 36 Failed to qualify for Explorer (Scout).
7 36 Continued as Drifter (Barbarian).
7 40 Find valuable salvage.
7 40 Promoted to Drifter (Barbarian) rank 1.
8 40 Continued as Drifter (Barbarian).
8 44 Betrayed by a friend. One of Erik McGhee's Contacts or Allies betrays Erik McGhee, ending Erik McGhee's career. That Contact or Ally becomes a Rival or Enemy.
9 44 Became a Citizen (Colonist).
9 47 Erik McGhee learn something Erik McGhee should not have – a corporate secret, a political scandal – which Erik McGhee can profit from illegally.
9 47 Gain a criminal contact.
9 48 Promoted to Citizen (Colonist) rank 1.
10 48 Continued as Citizen (Colonist).
10 49 Erik McGhee's business expands, Erik McGhee's corporation grows, or the colony thrives.
11 52 Aging Crisis. Owe 10,000 for medical bills.
11 52 Retired at age 52.
11 52 Continued as Citizen (Colonist).
11 53 Spent time maintaining and using heavy vehicles.
11 56 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
12 56 Aging Crisis. Owe 60,000 for medical bills.
12 56 Continued as Citizen (Colonist).
12 59 Erik McGhee learn something Erik McGhee should not have – a corporate secret, a political scandal – which Erik McGhee can profit from illegally.
12 59 Gain a criminal contact.
12 60 Forced to muster out.
13 60 Aging Crisis. Owe 50,000 for medical bills.
13 60 Retired.
13 63 A romantic relationship ends badly. Gain a Rival or Enemy.
14 64 Aging Crisis. Owe 10,000 for medical bills.
14 67 A new romantic starts. Gain an Ally.
15 68 Aging Crisis. Owe 10,000 for medical bills.
15 71 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
16 72 Aging Crisis. Owe 30,000 for medical bills.
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