Retired Corporal Essie Day  

Species Age Sex Str Dex End Int Edu SocUPP
Lancian 72 M 1 (-2) 1 (-2) 1 (-2) 10 (1) 7 (0) 3 (-1)111A73
Hunchback, Unpredictable
 
Skills
Admin 0
Advocate 0
Athletics 0
Broker 0
Carouse 0
Deception 1
Electronics (Comms) 1
Engineer (Life Support) 1
Gambler 1
Gun Combat (Archaic) 2
Gun Combat (Slug) 1
Heavy Weapons (Vehicle) 1
Jack-of-All-Trades 1
Leadership 1
Mechanic 1
Melee 0
Persuade 0
Profession (Spacer) 0
Recon 1
Stealth 1
Streetwise 0
Survival 1
Tactics 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Marine Ground Assault Marine01
Merchant Merchant Marine 4th Officer22
Entertainer Performer 01
Drifter Scavenger 01
Scout Courier 01
Drifter Barbarian 13
Believer Missionary/Humanitarian Team Leader22
Army Army Support Corporal22
 
EducationGraduated
Merchant Academy Failed
 
Name Type Affinity Enmity Power Influence Species
Ferdinand Harrison Ally 3 0 0 1 Lancian (M/81)
Relationship redefined. Enemy becomes an ally.
Jossie Carpenter Ally 3 0 4 1 Lancian (F/58)
Forgiveness.
Leo Mitchelle Ally 5 0 0 4 Ronnin (M/25)
 
Term Age History
1 18 Became a Marine (Ground Assault) with the new title Marine.
1 21 Essie Day is ordered to take part in a black ops mission that goes against Essie Day's conscience. Gain the lone survivor as an Enemy.
2 21 Became a Merchant (Merchant Marine) with the new title Crewman.
2 25 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
3 25 Continued as Merchant (Merchant Marine).
3 29 Befriend a useful ally in one sphere. Gain an Ally.
3 29 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
4 29 Voluntarily left Merchant Marine
4 29 Became a Entertainer (Performer).
4 32 Invited to take part in a controversial event or exhibition that injures Essie Day's social standing.
5 33 Voluntarily left Performer
5 33 Became a Drifter (Scavenger).
5 37 Essie Day do not know what happened to Essie Day. There is a gap in Essie Day's memory.
6 37 Became a Scout (Courier).
6 40 When dealing with an alien race, Essie Day have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
7 41 Voluntarily left Courier
7 41 Switched to Drifter (Barbarian).
7 42 Attacked by enemies that Essie Day easily defeat.
7 42 Gain Enemy if Essie Day don't already have one.
8 45 Continued as Drifter (Barbarian).
8 49 Find Ancient Technology.
8 49 Promoted to Drifter (Barbarian) rank 1.
9 49 Continued as Drifter (Barbarian).
9 51 Betrayed by a friend. One of Essie Day's Contacts or Allies betrays Essie Day, ending Essie Day's career. That Contact or Ally becomes a Rival or Enemy.
10 51 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
10 54 Good fortune
10 55 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
11 55 Continued as Believer (Missionary/Humanitarian).
11 56 A notable academic consults with Essie Day about a publication or documentary he is working on. Gain a Contact in academia.
11 59 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
12 59 Voluntarily left Missionary/Humanitarian
12 59 Entered Merchant Academy with the Business curriculum.
12 63 War breaks out, triggering a mandatory draft.
12 63 Dropped out of the merchant academy.
13 63 Aging Crisis. Owe 20,000 for medical bills.
13 63 Retired at age 63.
13 63 Became a Army (Army Support) with the new title Private.
13 65 Assigned to a planet with a hostile or wild environment.
13 67 Promoted to Army (Army Support) rank 1 with the new title Lance Corporal.
14 67 Aging Crisis. Owe 50,000 for medical bills.
14 67 Continued as Army (Army Support).
14 69 Assigned to a peacekeeping role.
14 71 Promoted to Army (Army Support) rank 2 with the new title Corporal.
15 71 Aging Crisis. Owe 50,000 for medical bills.
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