Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Severely injured. Fully recovered. Owe 1,250 for medical bills. |
2 |
20 |
Became a Scout (Surveyor). |
2 |
23 |
Eswath spend a great deal of time on the fringes of Charted Space. |
2 |
23 |
Psychologically damaged by Eswath's time in the scouts. |
2 |
24 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
3 |
24 |
Attempted to change assignments. |
3 |
24 |
Switched to Scout (Courier) with previous rank. |
3 |
26 |
Spend several years jumping from world to world in Eswath's scout ship. |
3 |
28 |
Promoted to Scout (Courier) rank 2. |
4 |
28 |
Attempted to change assignments. |
4 |
28 |
Returned to Scout (Surveyor). |
4 |
30 |
Eswath have no idea what happened to Eswath – they found Eswath's ship drifting on the fringes of friendly space. |
5 |
30 |
Failed to qualify for Scientist (Scholar). |
5 |
30 |
Became a Drifter (Barbarian). |
5 |
33 |
Attempted a risky adventure and was wildly successful. |
6 |
34 |
Continued as Drifter (Barbarian). |
6 |
35 |
Attacked by enemies and injured. |
6 |
35 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
6 |
35 |
Gain Enemy if Eswath don't already have one. |
6 |
38 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
38 |
Voluntarily left Barbarian |
7 |
38 |
Became a Citizen (Worker). |
7 |
40 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
8 |
42 |
Continued as Citizen (Worker). |
8 |
44 |
Eswath is rewarded for Eswath's diligence or cunning. |
8 |
46 |
Promoted to Citizen (Worker) rank 1. |
9 |
46 |
Continued as Citizen (Worker). |
9 |
47 |
Eswath learn something Eswath should not have – a corporate secret, a political scandal – which Eswath can profit from illegally. |
9 |
50 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
10 |
50 |
Continued as Citizen (Worker). |
10 |
54 |
Eswath learn something Eswath should not have – a corporate secret, a political scandal – which Eswath can profit from illegally. |
10 |
54 |
Promoted to Citizen (Worker) rank 3. |
11 |
54 |
Continued as Citizen (Worker). |
11 |
57 |
Eswath's business expands, Eswath's corporation grows, or the colony thrives. |
11 |
58 |
Promoted to Citizen (Worker) rank 4 with the new title Craftsman. |
12 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
58 |
Retired at age 58. |
12 |
58 |
Continued as Citizen (Worker). |
12 |
61 |
Spent time maintaining and using heavy vehicles. |
12 |
62 |
Promoted to Citizen (Worker) rank 5. |
13 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
62 |
Continued as Citizen (Worker). |
13 |
65 |
Hard times caused by a lack of interstellar trade costs Eswath Eswath's job. |
14 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
65 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
14 |
68 |
Eswath aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
15 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
68 |
Retired. |
15 |
72 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |