Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
20 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
23 |
Good fortune |
2 |
24 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
3 |
24 |
Voluntarily left Missionary/Humanitarian |
3 |
24 |
Became a Scout (Courier). |
3 |
27 |
Fate Garrett's ship is damaged, and Fate Garrett have to hitch-hike Fate Garrett's way back across the stars to the nearest scout base. |
3 |
27 |
Gain 1 Contacts. Gain 3 Enemies. |
4 |
27 |
Failed to qualify for Field Researcher (Scholar). |
4 |
27 |
Returned to Drifter (Barbarian). |
4 |
28 |
Betrayed by a friend. One of Fate Garrett's Contacts or Allies betrays Fate Garrett, ending Fate Garrett's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
28 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
5 |
29 |
Fate Garrett accepted an offer of inducements to betray Fate Garrett's faith. Gain 70,000 in cash. |
6 |
32 |
Returned to Drifter (Barbarian). |
6 |
36 |
Fate Garrett do not know what happened to Fate Garrett. There is a gap in Fate Garrett's memory. |
7 |
36 |
Returned to Believer (Holy Warrior). |
7 |
40 |
Fate Garrett aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
8 |
40 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
42 |
Embroiled in legal trouble. |
8 |
44 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
44 |
Continued as Merchant (Merchant Marine). |
9 |
48 |
A good deal ensures Fate Garrett is living the high life for a few years. |
9 |
48 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
10 |
48 |
Continued as Merchant (Merchant Marine). |
10 |
51 |
Befriend a useful ally in one sphere. Gain an Ally. |
10 |
52 |
Forced to continue current assignment. |
10 |
52 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
11 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Continued as Merchant (Merchant Marine). |
11 |
56 |
Embroiled in legal trouble. |
12 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
56 |
Continued as Merchant (Merchant Marine). |
12 |
60 |
Befriend a useful ally in one sphere. Gain an Ally. |
12 |
60 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
13 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
60 |
Continued as Merchant (Merchant Marine). |
13 |
64 |
Given advanced training in a specialist field |
13 |
64 |
Forced to muster out. |
14 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
64 |
Returned to Believer (Holy Warrior). |
14 |
68 |
Fate Garrett faith is shaken. |
15 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
68 |
Continued as Believer (Holy Warrior). |
15 |
71 |
Fate Garrett is caught in the periphery of a scandal. |
15 |
71 |
Demoted to Believer (Holy Warrior) rank -1 with the new title Hopeful. |
16 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |