Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
20 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
1 |
20 |
Gain rebels as Enemy |
2 |
20 |
Became a Citizen (Corporate). |
2 |
24 |
A revolution, attack or other unusual event throws Ferd Risewell's life into chaos, forcing Ferd Risewell to leave the planet. |
3 |
24 |
Entered Merchant Academy with the Shipboard curriculum. |
3 |
26 |
A prank goes horribly wrong. Gain an Enemy |
3 |
28 |
Dropped out of the merchant academy. |
4 |
28 |
Continued as Citizen (Corporate). |
4 |
30 |
Severely injured. Fully recovered. Owe 3,750 for medical bills. |
5 |
30 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
33 |
Ferd Risewell retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
5 |
34 |
Forced to continue current assignment. |
5 |
34 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
6 |
34 |
Continued as Believer (Holy Warrior). |
6 |
38 |
Ferd Risewell secretly provide religious rites for a dying leader or noble, although they do not share Ferd Risewell's faith. Gain an Ally in the family and a Rival who disagrees with Ferd Risewell's choice. |
6 |
38 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
7 |
38 |
Continued as Believer (Holy Warrior). |
7 |
40 |
Ferd Risewell aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
8 |
40 |
Became a Drifter (Barbarian). |
8 |
43 |
Survived a risky adventure but gained nothing. |
8 |
44 |
Promoted to Drifter (Barbarian) rank 1. |
9 |
44 |
Voluntarily left Barbarian |
9 |
44 |
Became a Merchant (Broker). |
9 |
48 |
Promoted to Merchant (Broker) rank 1. |
10 |
48 |
Continued as Merchant (Broker). |
10 |
52 |
Risk Ferd Risewell's fortune on a possibility lucrative deal and win. |
10 |
52 |
Promoted to Merchant (Broker) rank 2. |
11 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Continued as Merchant (Broker). |
11 |
53 |
Make an unexpected connection outside Ferd Risewell's normal circles. Gain a Contact. |
12 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
56 |
Continued as Merchant (Broker). |
12 |
60 |
Given advanced training in a specialist field |
12 |
60 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
13 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
60 |
Continued as Merchant (Broker). |
13 |
61 |
A good deal ensures Ferd Risewell is living the high life for a few years. |
13 |
64 |
Promoted to Merchant (Broker) rank 4. |
14 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
64 |
Continued as Merchant (Broker). |
14 |
66 |
Lost eye or limb. Fully recovered. |
14 |
68 |
Promoted to Merchant (Broker) rank 5. |
15 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
68 |
Continued as Merchant (Broker). |
15 |
72 |
Embroiled in legal trouble. |
15 |
72 |
Promoted to Merchant (Broker) rank 6. |
16 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |