Retired Experienced Broker Fletcher McMillan  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Cassilldan 72 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 8 (0) 3 (-1)6 (0)111583
Cross, Embittered
 
Skills
Astrogation 0
Broker 2
Clairvoyance 0
Deception 0
Diplomat 0
Drive 0
Electronics (Comms) 1
Electronics (Computers) 1
Electronics (Remote Ops) 1
Engineer (Life Support) 1
Gun Combat (Energy) 1
Language (Trokh (Aslan)) 1
Language (Zdetl (Zhodani)) 1
Pilot (Capital Ships) 1
Profession (Hostile Environment) 0
Recon 0
Science (Physical Sciences/Physics) 1
Stealth 0
Steward 1
Streetwise 2
Survival 0
Telepathy 0
Vacc Suit 3
CareerAssignmentTitleRankTerms
Drifter Wanderer 11
Psion Psi-Warrrior Psi-Soldier12
Drifter Scavenger 12
Merchant Broker Experienced Broker68
Believer Missionary/Humanitarian Junior Project Worker01
 
Name Type Affinity Enmity Power Influence Species
Fate Daniels Rival 1 0 4 0 Trexen (M/28)
Fate Daniels loses some of their power base.
Olivia Banks Enemy 0 2 2 1 Cassilldan (F/77)
Theresa Steeves Ally 1 0 2 1 Cassilldan (F/75)
Theresa Steeves ’s relationships have begun to affect the character.
Boyd Barnett Contact 3 1 1 4 Dynchia, Imperium (M/57)
Boyd Barnett gains in influence.
 
Term Age History
1 18 Became a Drifter (Wanderer).
1 20 Encounter a Psionic institute.
1 20 Tested for psionic powers
1 22 Promoted to Drifter (Wanderer) rank 1.
2 22 Became a Psion (Psi-Warrrior) with the new title Psi-Soldier.
2 24 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
2 26 Promoted to Psion (Psi-Warrrior) rank 1.
3 26 Continued as Psion (Psi-Warrrior).
3 28 An anti-psi cult or gang attempts to expose or attack Fletcher McMillan.
3 28 Lost eye or limb.
4 28 Failed to qualify for Corporate Agent (Agent).
4 28 Switched to Drifter (Scavenger).
4 31 Attempted a risky adventure and was injured.
4 31 Severely injured. Fully recovered. Owe 15,000 for medical bills.
4 32 Promoted to Drifter (Scavenger) rank 1.
5 32 Continued as Drifter (Scavenger).
5 34 Betrayed by a friend. One of Fletcher McMillan's Contacts or Allies betrays Fletcher McMillan, ending Fletcher McMillan's career. That Contact or Ally becomes a Rival or Enemy.
6 34 Became a Merchant (Broker).
6 35 Moved to a new world.
7 38 Continued as Merchant (Broker).
7 41 Refuse to smuggle illegal items onto a planet. Gain an Enemy.
7 42 Promoted to Merchant (Broker) rank 1.
8 42 Continued as Merchant (Broker).
8 46 Forced to continue current assignment.
8 46 Promoted to Merchant (Broker) rank 2.
9 46 Continued as Merchant (Broker).
9 49 A good deal ensures Fletcher McMillan is living the high life for a few years.
9 50 Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker.
10 50 Continued as Merchant (Broker).
10 54 Embroiled in legal trouble.
10 54 Promoted to Merchant (Broker) rank 4.
11 54 Continued as Merchant (Broker).
11 56 Given advanced training in a specialist field
11 58 Promoted to Merchant (Broker) rank 5.
12 58 Continued as Merchant (Broker).
12 62 Embroiled in legal trouble.
12 62 Promoted to Merchant (Broker) rank 6.
13 62 Aging Crisis. Owe 10,000 for medical bills.
13 62 Retired at age 62.
13 62 Continued as Merchant (Broker).
13 66 A series of bad deals and decisions force Fletcher McMillan into bankruptcy. Fletcher McMillan salvages what Fletcher McMillan can.
14 66 Aging Crisis. Owe 50,000 for medical bills.
14 66 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
14 67 A new romantic starts. Gain an Ally.
15 70 Aging Crisis. Owe 10,000 for medical bills.
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