Retired Counsellor Forrest Head  

Species Age Sex Str Dex End Int Edu SocUPP
Humaniti 72 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 5 (-1) 8 (0)111558
Pathetic
 
Skills
Admin 1
Advocate 2
Athletics 0
Broker 1
Carouse 1
Diplomat 2
Drive 0
Electronics (Computers) 2
Electronics (Remote Ops) 1
Gambler 2
Jack-of-All-Trades 1
Mechanic 1
Melee (Bludgeon) 1
Persuade 1
Steward 1
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman04
Noble Administrator Assistant01
Noble Dilettante Black Sheep46
Noble Diplomat Counsellor41
Believer Missionary/Humanitarian Junior Project Worker01
Retired 01
 
Name Type Affinity Enmity Power Influence Species
Howell Bailey Contact 1 0 1 1 Humaniti (M/37)
Arron Oliver Contact 1 2 0 2 Humaniti (M/58)
Myrna Rice Rival 1 0 2 3 Tapazmal (F/61)
Vinnie Beley Ally 2 0 0 5 Humaniti (F/51)
Mildred Cooper Enemy 0 4 1 1 Humaniti (F/38)
Mildred Cooper is found or reported dead.
Mildred Cooper fell on hard times.
Isabelle Morales Enemy 0 1 1 0 Humaniti (F/53)
Herman Arthur Rival 0 1 6 3 Humaniti (M/27)
Herman Arthur is in desperate trouble and could use the character’s help.
Sebastian Fullmore Rival 1 3 3 4 Humaniti (M/10)
Sebastian Fullmore gained influence with the character’s assistance.
Cindy Hansen Enemy 0 4 0 1 Dynchia (F/41)
 
Term Age History
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 19 A good deal ensures Forrest Head is living the high life for a few years.
2 22 Continued as Merchant (Merchant Marine).
2 24 Make an unexpected connection outside Forrest Head's normal circles. Gain a Contact.
3 26 Continued as Merchant (Merchant Marine).
3 29 A good deal ensures Forrest Head is living the high life for a few years.
4 30 Continued as Merchant (Merchant Marine).
4 32 Make an unexpected connection outside Forrest Head's normal circles. Gain a Contact.
4 34 Forced to muster out.
5 34 Became a Noble (Administrator) with the new title Assistant.
5 36 Forrest Head manipulate and charm Forrest Head's way through high society. Gain a Rival and an Ally.
6 38 Attempted to change assignments.
6 38 Switched to Noble (Dilettante) with the new title Wastrel and previous rank.
6 42 Refuse to join a conspiracy of nobles. Gain an Enemy.
6 42 Promoted to Noble (Dilettante) rank 1.
7 42 Continued as Noble (Dilettante).
7 44 Forrest Head reign is acclaimed by all as being fair and wise – or in the case of a dilettante, Forrest Head sponge off Forrest Head's family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy.
8 46 Continued as Noble (Dilettante).
8 48 Victim of a crime
9 50 Continued as Noble (Dilettante).
9 51 Forrest Head efforts do not go unnoticed by the Imperium.
9 54 Promoted to Noble (Dilettante) rank 2 with the new title Ingrate.
10 54 Continued as Noble (Dilettante).
10 55 Become deeply involved in politics on Forrest Head's world of residence, becoming a player in the political intrigues of government. Gain a Rival.
10 58 Promoted to Noble (Dilettante) rank 3.
11 58 Continued as Noble (Dilettante).
11 59 Become deeply involved in politics on Forrest Head's world of residence, becoming a player in the political intrigues of government. Gain a Rival.
11 62 Promoted to Noble (Dilettante) rank 4 with the new title Black Sheep.
12 62 Attempted to change assignments.
12 62 Switched to Noble (Diplomat) with the new title Counsellor and previous rank.
12 64 A family scandal forces Forrest Head out of Forrest Head's position.
13 64 Aging Crisis. Owe 40,000 for medical bills.
13 64 Retired at age 64.
13 64 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
13 67 Forrest Head aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
14 67 Aging Crisis. Owe 20,000 for medical bills.
14 67 Retired.
14 71 Moved to a new world.
15 71 Aging Crisis. Owe 50,000 for medical bills.
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