Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
23 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
23 |
Became a Army (Infantry) with the new title Private. |
3 |
24 |
Advanced training in a specialist field |
4 |
27 |
Voluntarily left Infantry |
4 |
27 |
Failed to qualify for Colonist (Citizen). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Scout (Explorer). |
4 |
29 |
Foster Fletcher inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
5 |
29 |
Failed to qualify for Line/Crew (Navy). |
5 |
29 |
Became a Drifter (Wanderer). |
5 |
33 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
33 |
Continued as Drifter (Wanderer). |
6 |
35 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
35 |
Failed to qualify for Surveyor (Scout). |
7 |
35 |
Switched to Drifter (Barbarian). |
7 |
39 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
8 |
39 |
Switched to Merchant (Free Trader). |
8 |
41 |
A sudden war destroys Foster Fletcher's trade routes and contacts, forcing Foster Fletcher to flee that region of space. |
8 |
41 |
Gain rebels as Enemy |
9 |
41 |
Returned to Drifter (Wanderer). |
9 |
43 |
Foster Fletcher run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
43 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
10 |
44 |
Foster Fletcher is chosen to represent Foster Fletcher's faith in a vid show or other highly public forum. |
11 |
47 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
47 |
Retired at age 47. |
11 |
47 |
Voluntarily left Mainstream Believer |
11 |
47 |
Retired. |
11 |
48 |
Birth or Death involving a family member or close friend. |
12 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
52 |
Birth or Death involving a family member or close friend. |
13 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
57 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
61 |
A new romantic starts. Gain an Ally. |
15 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
66 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
69 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |