Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
20 |
Contacted by an underground psionic group. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
26 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
28 |
Attacked by enemies that Gerard Carpenter easily defeat. |
3 |
28 |
Gain Enemy if Gerard Carpenter don't already have one. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
30 |
Tested for psionic powers |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
33 |
Lost eye or limb. |
5 |
33 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
36 |
Gerard Carpenter refuse to secretly provide religious rites for a dying leader or noble, because they do not share Gerard Carpenter's faith. |
5 |
37 |
Forced to continue current assignment. |
5 |
37 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
6 |
37 |
Continued as Believer (Missionary/Humanitarian). |
6 |
39 |
Gerard Carpenter come into conflict with a splinter group Gerard Carpenter's own religion which maintains Gerard Carpenter's version is the wrong one. Gain 2 Rivals. |
7 |
39 |
Failed to qualify for Physician (Scholar). |
7 |
39 |
Submitted to the draft. |
7 |
39 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
40 |
Make an unexpected connection outside Gerard Carpenter's normal circles. Gain a Contact. |
8 |
43 |
Voluntarily left Merchant Marine |
8 |
43 |
Became a Noble (Administrator) with the new title Assistant. |
8 |
47 |
Gerard Carpenter manipulate and charm Gerard Carpenter's way through high society. Gain a Rival and an Ally. |
8 |
47 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
9 |
47 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
47 |
Retired at age 47. |
9 |
47 |
Continued as Noble (Administrator). |
9 |
48 |
Gerard Carpenter manipulate and charm Gerard Carpenter's way through high society. Gain a Rival and an Ally. |
9 |
51 |
Promoted to Noble (Administrator) rank 2 with the new title Supervisor. |
10 |
51 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
51 |
Attempted to change assignments. |
10 |
51 |
Failed to qualify for Dilettante (Noble). |
10 |
51 |
Continued as Noble (Administrator). |
10 |
52 |
Become deeply involved in politics on Gerard Carpenter's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
10 |
55 |
Promoted to Noble (Administrator) rank 3 with the new title Manager. |
11 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
55 |
Voluntarily left Administrator |
11 |
55 |
Retired. |
11 |
56 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
60 |
Victim of a crime. |
13 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
66 |
Moved to a new world. |
14 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
69 |
A new romantic starts. Gain an Ally. |
15 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |