Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
20 |
A new romantic starts. Gain an Ally. |
1 |
20 |
Dropped out of military academy. |
2 |
20 |
Failed to qualify for Line/Crew (Navy). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
22 |
Vessel participates in a diplomatic mission. |
2 |
24 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
3 |
24 |
Attempted to change assignments. |
3 |
24 |
Switched to Navy (Engineer/Gunner) with previous rank. |
3 |
27 |
Vessel participates in a notable military engagement. |
3 |
28 |
Attempt at commissioned failed. |
3 |
28 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
4 |
28 |
Continued as Navy (Engineer/Gunner). |
4 |
31 |
Gordon Mar foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
4 |
32 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
5 |
32 |
Attempted to change assignments. |
5 |
32 |
Returned to Navy (Line/Crew). |
5 |
34 |
Advanced training in a specialist field. |
5 |
36 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
5 |
36 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
6 |
36 |
Attempted to change assignments. |
6 |
36 |
Returned to Navy (Engineer/Gunner). |
6 |
40 |
Nearly killed. Fully recovered. Owe 8,750 for medical bills. |
6 |
40 |
Promoted to Navy (Engineer/Gunner) rank 4 with the new title Petty Officer, 1st class. |
7 |
40 |
Continued as Navy (Engineer/Gunner). |
7 |
41 |
Special assignment or duty on board ship. |
7 |
44 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
7 |
44 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
8 |
44 |
Continued as Navy (Engineer/Gunner). |
8 |
48 |
Severely injured. Fully recovered. |
9 |
48 |
Became a Citizen (Colonist). |
9 |
52 |
Gordon Mar's business expands, Gordon Mar's corporation grows, or the colony thrives. |
9 |
52 |
Promoted to Citizen (Colonist) rank 1. |
10 |
52 |
Continued as Citizen (Colonist). |
10 |
55 |
Hard times caused by a lack of interstellar trade costs Gordon Mar Gordon Mar's job. |
11 |
55 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
11 |
58 |
Given advanced training in a specialist field |
12 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
59 |
Retired at age 59. |
12 |
59 |
Continued as Merchant (Merchant Marine). |
12 |
63 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
13 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
63 |
Continued as Merchant (Merchant Marine). |
13 |
67 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
14 |
67 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
67 |
Continued as Merchant (Merchant Marine). |
14 |
71 |
Make an unexpected connection outside Gordon Mar's normal circles. Gain a Contact. |
14 |
71 |
Forced to muster out. |
15 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |