Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
21 |
A new romantic starts. Gain an Ally. |
1 |
22 |
Graduated. Gain an rival who is upset that Grady Olson left the community. |
2 |
22 |
Became a Scholar (Physician). |
2 |
26 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
2 |
26 |
Promoted to Scholar (Physician) rank 1. |
3 |
26 |
Continued as Scholar (Physician). |
3 |
29 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Corporate Agent (Agent). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
31 |
Make an unexpected connection outside Grady Olson's normal circles. Gain a Contact. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
34 |
Voluntarily left Merchant Marine |
5 |
34 |
Became a Scout (Courier). |
5 |
37 |
Grady Olson have no idea what happened to Grady Olson – they found Grady Olson's ship drifting on the fringes of friendly space. |
6 |
38 |
Continued as Scout (Courier). |
6 |
42 |
Nearly killed. Owe 20,000 for medical bills. |
7 |
42 |
Switched to Merchant (Broker). |
7 |
46 |
A good deal ensures Grady Olson is living the high life for a few years. |
7 |
46 |
Promoted to Merchant (Broker) rank 1. |
8 |
46 |
Continued as Merchant (Broker). |
8 |
50 |
Promoted to Merchant (Broker) rank 2. |
9 |
50 |
Continued as Merchant (Broker). |
9 |
51 |
Grady Olson's ship or starport is destroyed by criminals. Gain them as an Enemy. |
10 |
51 |
Became a Drifter (Barbarian). |
10 |
55 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
11 |
55 |
Became a Psion (Wild Talent). |
11 |
57 |
Spent time mastering mind and body. |
11 |
59 |
Promoted to Psion (Wild Talent) rank 1 with the new title Survivor. |
12 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
59 |
Retired at age 59. |
12 |
59 |
Continued as Psion (Wild Talent). |
12 |
62 |
Psionic strength increases. |
13 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
63 |
Continued as Psion (Wild Talent). |
13 |
67 |
Use Grady Olson's psionic powers in an unethical fashion. Gain an enemy. |
14 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
67 |
Continued as Psion (Wild Talent). |
14 |
71 |
Telepathically contact something dangerous. Suffer from persistent and terrifying nightmares. |
15 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |