Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
22 |
Grover Askew retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
2 |
22 |
Continued as Believer (Missionary/Humanitarian). |
2 |
26 |
Grover Askew is caught in the periphery of a scandal. |
2 |
26 |
Demoted to Believer (Missionary/Humanitarian) rank -1. |
3 |
26 |
Continued as Believer (Missionary/Humanitarian). |
3 |
28 |
Grover Askew is caught in the periphery of a scandal. |
3 |
28 |
Demoted to Believer (Missionary/Humanitarian) rank -2. |
3 |
30 |
Promoted to Believer (Missionary/Humanitarian) rank -1. |
4 |
30 |
Continued as Believer (Missionary/Humanitarian). |
4 |
32 |
Grover Askew is chosen to represent Grover Askew's faith in a vid show or other highly public forum. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Courier (Scout). |
5 |
34 |
Became a Drifter (Scavenger). |
5 |
36 |
Find valuable salvage. |
5 |
38 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
41 |
Grover Askew run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
41 |
Became a Citizen (Colonist). |
7 |
44 |
Gained a contact. |
8 |
45 |
Continued as Citizen (Colonist). |
8 |
48 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
9 |
48 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
51 |
Given advanced training in a specialist field |
9 |
52 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
52 |
Retired at age 52. |
10 |
52 |
Continued as Merchant (Merchant Marine). |
10 |
54 |
A good deal ensures Grover Askew is living the high life for a few years. |
11 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
56 |
Continued as Merchant (Merchant Marine). |
11 |
57 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
11 |
60 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
12 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
60 |
Continued as Merchant (Merchant Marine). |
12 |
61 |
Risk Grover Askew's fortune on a possibility lucrative deal and win. |
12 |
64 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
13 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
64 |
Continued as Merchant (Merchant Marine). |
13 |
66 |
Nearly killed. |
14 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
66 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
14 |
67 |
Grover Askew is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
15 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |